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FLIPPED CLASSROOM ACTIVITY CONSTRUCTOR

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Presentation on theme: "FLIPPED CLASSROOM ACTIVITY CONSTRUCTOR"— Presentation transcript:

1 FLIPPED CLASSROOM ACTIVITY CONSTRUCTOR

2 Table of Contents SECTION SLIDE # 5 11 20 ABOUT YOU 3
OUT-OF-CLASS SEGMENT 5 IN-CLASS SEGMENT 11 EVALUATION 20 COMMUNITY BUILDING

3 About you I Dr.Veena M.B. working as a Associate professor, ECE Department, BMSCE, Bangalore. The topic in which I want to design a Flipped classroom is on Verilog HDL

4 Dr. Veena M.B Introduction to Hardware Description Language
Verilog HDL ELECTRONICS 1st YEAR PG STUDENTS IN ELECTRONICS ENGINEERING ECE, BMSCE Bengaluru-19

5 Out-of-class Segment This section helps you design the Out-of-Class segment of Flipped Classroom Strategy.

6 Out-of-class Activity Design -1
Learning Objective(s) of Out-of-Class Activity At the end of watching the videos student should be able to Understand the principle behind Hardware description language (understand Level) Use of Modern Electronic design process(Apply Level) Acquire a knowledge on hardware simulation (understand level) Key Concept(s) to be covered Electronic Design Hardware Description language(Verilog)

7 Out-of-class Activity Design - 2
Main Video Source URL License of Video CC-BY-SA (reuse allowed) Mapping Concept to Video Source CONCEPT VIDEO SEGMENT DURATION (in min) Introduction of HDL V1 - 0:00 – 10:00 10:00 V2 - 10:08 – 19:36 09:18 V3 - 40:43 – 50:56 10:13 Verilog Basics V4 - 00:00 – 9:41 09:41 TOTAL DURATION: 39min 12sec

8 Out-of-class Activity Design - 3
Aligning Assessment with Learning Objective Learning Objective Assessment Strategy Expected duration (in min) Additional Instructions (if any) Understand the principle behind Hardware description language (understand Level) Use of modern Electronic design process(Apply Level) Acquire a knowledge on hardware simulation (understand level) Q1.What is the main challenge for Modern electronic design. Q2.How hardware description is different from software. Q3. Discuss on the steps involved in hardware simulation 10 minutes Watch V1 and then answer Q1 Watch V2 and then answer Q2 Watch V3 and then answer Q3. Submission on time will be graded and also linked to the attendance.

9 Out-of-class Activity Design - 3
Aligning Assessment with Learning Objective Learning Objective Assessment Strategy Expected Duration (in min) Additional Instructions (if any) Explain the basic concepts of verilog HDL with their construct Q1. Construct 16:1 Multiplexer using 4:1 Multiplexer with code Q2. Write a behavior code for a D-FlipFlop 10 minutes Watch V4 and then answer Q1 and Q2

10 Out-of-class Activity Design - 3
Aligning Assessment with Learning Objective Learning Objective Assessment Strategy Expected Duration (in min) Additional Instructions (if any) Apply the concept of Digital design to analyze the behavior of the circuit Q1.How would you describe the behavior of the given circuit with output function. 10 minutes Submit answers to all questions 3 hours before coming to class. Total activity duration 30 minutes

11 In-class Segment This section helps you design the in-class segment of Flipped Classroom Strategy.

12 In-class Activity Design -1
Learning Objective(s) of In-Class Activity At the end of the class, students will be able to, Develop real-life scenario problems understanding the principles of hardware description language (ANALYZE Level) Implement Digital circuits using combinational & sequential logic (ANALYZE Level) Key Concept(s) to be covered Use of modern electronic design process for Real World Problem Solving. Implementation using combinational & sequential logic .

13 In-class Activity Design -2
Active Learning activity(ies) that you plan to do Real world problem solving using. Think-Pair-Share Concept clarification using. Peer Instruction

14 In-class Activity Design -2
Peer Instruction Strategy – What Teacher Does Teacher Poses an objective type problem Q 1: A digital multiplexer is a combinational circuit that selects a) One digital information from several sources and transmits the selected one b) Many digital information and convert them into one c) Many decimal inputs and transmits the selected information d) None of the Mentioned

15 In-class Activity Design -2
Peer Instruction Strategy – What Teacher Does Teacher Poses an objective type problem  Q 2 A combinational circuit that selects one from many inputs a) Encoder b) Decoder c) Demultiplexer d) Multiplexer

16 In-class Activity Design -2
Peer Instruction Strategy – What Student Does For each question they will first vote individually. Then they will discuss with peers and come to consensus. Listen to instructors explanation.

17 In-class Activity Design -2
TPS Strategy – What Instructor does Instructor will give a problem to analyze, Design and Implement Problem statement: Develop a verilog model that counts 16 clock cycles and produces a control signal, ctrl, that is 1 during every eighth and twelth cycle. Design a circuit for the same.

18 In-class Activity Design -2
TPS Strategy – What Instructor does Think (~2 minutes) Instruction: Assuming that initial count is zero for the counter and then creating a 3 bit register in order to store the count value, when it encounter 12th or 8th bit then control signal has to be enable high. student will think individually and try to write a algorithm/code.

19 In-class Activity Design -2
TPS Strategy – What Instructor does Pair (~5 minutes) Student forms a pair and Develops a Verilog code for the problem analyzed and discuss about code optimization with their neighbor. Here student will try to write an optimized code discuss with his neighbor and compare answers. Agree on one final answer. While students are pairing and discussing, instructor goes to 2~3 sections to see what they are doing. CODE 1 module decoded_counter (C, CLR, Q); input Clk, CLR; output [3:0] Q; reg [3:0] tmp; Clk or posedge CLR)     begin       if (CLR)         tmp = 4'b0000;       else         tmp = tmp + 1'b1;       end   assign Q = tmp; assign ctrl = Q = = 4'b0111 ||Q = = 4'b1011; end module CODE 2 module counter (clk, clr, q); parameter MAX_SQRT = 4, MAX = (MAX_SQRT*MAX_SQRT); Input clk, clr; output [MAX_SQRT-1:0] q; reg [MAX_SQRT-1:0] cnt; (posedge clk or posedge clr) begin if (clr) cnt <= 0; else cnt <= (cnt + 1) %MAX; end assign q = cnt; end module

20 In-class Activity Design -2
TPS Strategy – What Instructor does Share (~8 minutes) Instructor asks a group to share their answer with class and see whether there are different answers. After sharing is done, instructor gives feedback on the correct optimised solution Optimised Code module decoded_counter ( output ctrl,input clk ); reg [3:0] count_value; clk) count_value <= count_value + 1; assign ctrl = count_value = = 4'b0111 || count_value = = 4'b1011; endmodule

21 In-class Activity Design -2
Justify why the above is an active learning strategy In both the above strategies, students are required to go beyond mere listening and execution of prescribed steps. They are required to think deeply about the content they were familiarized in out-of-class and do higher order thinking. There is also feedback provided by instructor summary.


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