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Working with users, part 2
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Review of main user discussion
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Different types of users
Characteristics – ability, background, attitude towards computers System use Novices First-time users Knowledgeable but infrequent Experts Job role – e.g., nurse, physician, medical-record maintainer, database administrator
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“Imaginary Users” - Personas
Basis Cluster users by relevant attributes Identify clusters Create “realistic” representatives Force you to consider whether your design is appropriate
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One Persona Patricia is a 31 year old accountant for a technical publisher who has used Windows for six years at the office. She is fairly competent and technical. She installs her own software; she reads PC Magazine; she has programmed some Word macros. She has a cable modem for her home PC. She’s never used a Macintosh. “They’re too expensive”, she’ll say, “you can get a quad core PC with 8 GB of RAM for the price of…”
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It’s not just users that differ, it’s also their work contexts
Physical: dusty? noisy? vibration? light? heat? humidity? hands free? Social: sharing of files, of displays, in paper, across great distances, work individually, privacy for clients Organizational: hierarchy, IT department’s attitude, user support, communications structure and infrastructure, availability of training
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Exercise Consider the general task of voting
A voter chooses one (or more) candidate from a set of candidates for a particular office In a given election, voters may have to make choices for multiple offices
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Exercise – Part 1 Consider users
Who are they? What are relevant user characteristics? Result write personas describing two users
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Some example users Voter Poll worker Vote counter
Party official / candidate representative
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Moving on
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OK, how do you gather data from users?
Questionnaires Interviews Workshops / Focus Groups Observations Studying Documentation Participatory Design
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Questionnaires A series of questions designed to elicit specific information Questions may require different kinds of answers: YES/NO; choice of pre-supplied answers; comment Often used in conjunction with other techniques Can give quantitative or qualitative data Good for answering specific questions from a large, dispersed group of people But you need to know what questions to ask – design is crucial
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Interviews Forum for talking to people
Structured, unstructured or semi-structured Props, e.g. sample use scenarios, prototypes, can help Good for exploring issues But are time consuming and may be infeasible to visit everyone
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Workshops / Focus Groups
Group interviews Good at gaining a consensus view and/or highlighting areas of conflict
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Observation Spend time with stakeholders in their day- to-day tasks, observing work as it happens Gain insights into stakeholders’ tasks Good for understanding the nature and context of the tasks But it requires time and commitment from a member of the design team, and it can result in a huge amount of data
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Studying Documentation
Procedures and rules are often written down in manuals Good source of data about the steps involved in an activity, and any regulations governing a task Not to be used in isolation Good for understanding legislation, and getting background information No stakeholder time, which is a limiting factor for the other techniques
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Choosing between techniques
Data gathering techniques differ in two ways: Amount of time, level of detail, and risk associated with the findings Knowledge the analyst requires The choice of technique is also affected by the kind of task to be studied Sequential steps or overlapping series of subtasks? High or low, complex or simple information? Task for a layman or a skilled practitioner?
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Comparing techniques Technique Good for Kind of data Advantages
Disadvantages Question-naires Answering specific questions Quantitative and qualitative Can reach many people with little effort. Design is crucial. Response rate may be low. Interviews Exploring issues Mostly qualitative Interviewer can guide user. Encourages user/ designer interaction. Time consuming. Artificial setting may intimidate user. Focus groups Collecting multiple viewpoints Highlights areas of consensus and conflict. Encourages user/designer interaction. Possibility of dominant characters. Observation Understanding context of user activity Qualitative Observing actual work gives insights that other techniques can’t. Very time consuming. Huge amounts of data.
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OK, instead of just learning from users, what if they are brought into the design team?
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Participatory Design End users become partners in the design team
Developed in Scandinavia Two motivations Data gathering is imperfect, so designers can’t get to know users well enough to resolve all issues that come up during the design process Better communication and sharing of knowledge will lead to better designs Workplace democracy Protect workers’ rights, allow their voices to be heard Preserve the quality of their work When applied in the USA, the second motivation has been de-emphasized
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The PD process Users become first-class members of the design team
Active collaborators in all phases, not just passive participants or data providers Users are the subject matter experts Iterative process – try designs, modify Workshops Mockups / LoFi prototypes We’ll talk about these starting next week
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PD upsides End users are excellent at providing feedback on proposed designs Designs are concrete and visible, great “objects to think with” Users bring important “folk” knowledge of their work context They know more than they can say… so designers probably won’t get access to this information otherwise Often leads to greater buy-in for the final system
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PD downsides Hard to get users who can be full members of the team
They have full-time jobs, and this isn’t it Users aren’t expert designers While everyone has a contribution to make, producing designs isn’t one end users should be expected to make Users aren’t always right Don’t expect users to know what they want or whether/how they could use new technologies
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Next Steps Project Reading Proposals Due Wednesday
User visit plan due Friday. Reading TCUID for next week
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