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Literature’s Blueprints
Archetypes Literature’s Blueprints
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What is an archetype? First applied by Carl Jung, it is a universal pattern that crosses cultures and mythologies Part of the human collective consciousness Helps us understand patterns
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What can be an archetype?
Images Symbols Character Types Themes Ideas Plot Patterns
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Where will we find archetypes?
Myths Literature Fantasies Dreams Religions Folklore
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Major types of archetypes
Situations Characters Journeys Symbols/Motifs
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Situational Archetypes
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The Quest – describes the search of someone or something (a talisman or sacred object) that will restore happiness and peace to the land Ex. Mumble’s search for the stealer of the fish
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The Task – the almost superhuman feat(s) that must be accomplished in order to reach the goal
Ex. Mulan’s becoming a man in order to save her father’s honor
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The Journey – the hero is sent in search of information needed to restore fertility, justice, and/or harmony to the land. It includes trials and problems along the way, usually including a visit to hell or an underworldly region Ex. Frodo’s journey to return the Ring to Sauron’s mountain
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The Initiation – A moment (either physical or psychological) where an individual comes into maturity
The hero gains awareness of his responsibilities and place in the world The hero also receives a calling that he/she may deny before accepting their responsibilities Ex. Simba’s refusal to return to Pride Rock and his visit from Rafikki
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This situation officially brings the young person into the adult world
The Ritual – An organized ceremony that involves members of the community and the initiate (hero) This situation officially brings the young person into the adult world Ex. Mulan’s visit with the matchmaker
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The Fall – A decent in action from a higher to a lower state of being
Usually involves defilement, moral imperfection, and/or loss of innocence The fall is often accompanied by expulsion from a paradise as penalty for disobedience Ex. Adam and Eve’s expulsion from Eden after eating the apple
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Death and Rebirth – this is the most common situational archetype
It refers to situations when someone or something (concrete or metaphysical) dies, but is accompanied by a sign of birth or rebirth Ex. The death of Scar and the birth of Simba’s son
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Nature vs. Machines – basically, this refers to situations where nature (like man) is good and the forces of technology are bad Ex. Neo and the Machines in The Matrix
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The implication is that good will triumph over evil
The Battle Between Good and Evil – this situation pits forces that are obviously good against those that are obviously evil The implication is that good will triumph over evil Ex. Mulan and friends versus the Huns
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This wound represents a loss of purity or innocence
The Unhealable Wound – a wound (physical or psychological) that can never fully heal This wound represents a loss of purity or innocence The wound can sometimes drive the sufferer to madness Ex. Frodo’s cut from the Rider, and his increasing dependence on the Ring
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The Magic Weapon – a piece of technology used by a hero
It is used to combat evil, continue a journey, or prove his/her identity as a chosen one The individual must be skilled or have innate ability to wield the weapon Ex. When Arthur pulls Excalibur from the stone (The Sword and the Stone)
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Sometimes this conflict is resolved during atonement
Father-Son Conflict – this situation involves tension that results from separation during childhood or from an outside source if the individuals meet as men The mentor in the young person’s life has a place of importance over the parent Sometimes this conflict is resolved during atonement Ex. Hercules’ separation from his parents and his dependence on Phil for assistance
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Innate Wisdom vs. Educated Stupidity – some characters exhibit wisdom and understanding intuitively (without being taught) as opposed to those who are “educated” and in charge Ex. Kusco and Pacha
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Character Archetypes
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His/Her birth is unusual, and he is raised by a guardian
The Hero – usually the protagonist whose life is a series of adventures His/Her birth is unusual, and he is raised by a guardian He has to leave his kingdom and can return when he is a man/woman Characteristics: Courage Strength Honor Enduring hardships Risking his life for the greater good Ex. Simba
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He/she can see new problems and new solutions
Young Man from the provinces – the hero returns to his home and heritage as a stranger He/she can see new problems and new solutions Ex. Luke Skywalker
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The Initiates – young heroes or heroines who must go through some training and ceremony before undertaking their quest Ex. Mulan’s training camp
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The Mentor – an older, wiser teacher to the initiate
He/she gives the hero gifts: weapons, food, magic, information Serves as a role model or the hero’s conscience Ex. Yoda
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Mentor/Pupil Relationship – the Mentor teaches the hero the necessary skills for surviving the quest
Ex. Morpheus teaching Neo how to navigate the Matrix
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Group of Companions – those who are loyal to the hero and willing to face hardship and ordeal in order to stay together Ex. The Fellowship
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Friendly Beast – an animal companion that shows that nature is on the side of the hero
The mice and birds in Cinderella
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It must be destroyed or neutralized
The Shadow – a worthy opponent who the hero must struggle against in a fight to the end It must be destroyed or neutralized Psychologically can represent the darker side of the hero’s psyche Ex. Neo’s struggle against Mr. Smith
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The Devil Figure – this character is evil incarnate
Hades in Hercules
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Often it is a perversion or desecration of the human body
The Creature of Nightmare – a monster usually summoned from the deepest, darkest part of the human psyche to threaten the lives of the hero/heroine Often it is a perversion or desecration of the human body Ex. The Balrog in Lord of the Rings
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Usually destined to wander from place to place
The Outcast – a character banished from a social group for some real or imagined crime against his fellow man Usually destined to wander from place to place Ex. Golem in Lord of the Rings
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The Platonic Ideal – a woman who is a source of inspiration to the hero, who has an intellectual rather than physical attration to her
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She is often used as a trap to ensnare the unsuspecting hero
Damsel in Distress – a vulnerable woman who needs to be rescued by the hero She is often used as a trap to ensnare the unsuspecting hero Ex. Fiona in Shrek
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Symbolic of fruition, abundance, and fertility
The Earth Mother – this character traditionally offers spiritual and emotional nourishment to those with whom she comes in contact Symbolic of fruition, abundance, and fertility Ex. Grandmother Willow in Pocahontas
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The Temptress or Black Goddess – characterized by sensuous beauty
This woman is one to who the protagonist (hero) is physically attracted and who ultimately brings about his downfall She may also appear as a witch or vampire Ex. Ursula in The Little Mermaid
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The White Goddess – good, beautiful maiden, usually blonde
She may make an ideal marriage partner She often has religious or intellectual overtones Ex. Glinda the Good Witch
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The Unfaithful Spouse – a man or woman married to someone they see as dull or distant and is attracted to a more virile or interesting person Ex.
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Star-Crossed Lovers – two characters engaged in a love affair fated to end tragically for one or both due to the disapproval of society, friends, family, or some tragic situation Ex. Romeo and Juliet
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