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PROJECT LYREBIRD HARRIS PANERAS Title.

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Presentation on theme: "PROJECT LYREBIRD HARRIS PANERAS Title."— Presentation transcript:

1 PROJECT LYREBIRD HARRIS PANERAS Title

2 MAINSTREAM ADOPTION

3 QUANTITATIVE RESEARCH

4 CAN THE UNDERSTANDINGS OF CORE COMPONENTS OF AUGMENTED REALITY, SUPPORT FUTURE APPLICATION OF IT, WITHIN THE DESIGN PROCESS? Question/focus: Some of these components include: Maker Tracking Application Development And AR Performance handling

5 1. In what ways can AR be applied as a communicative tool between various consultants on a design project? 2. How can the communicative performance of Augment reality, be measured and evaluated through a visual effect (VFX) methodology? 3. In what ways can quantitative data obtained from user-testing of AR performance analysis inform guidelines for the development of AR applications for the design industry?

6 Standardising: Spatial Requirements for the Project Selecting Appropropriate Furnishing Projections (Workstations, chairs, Sofas, Tables etc) PTW Guidelines in understanding their visual representations and layouts of their brand label (This only constitutes to the markers that correlate to their firm) Other markers will be developed away from PTW guidelines.

7 CONCEPTUALISE MOBILE TABLET HEADSET VYSORS

8 CONCEPTUALISE MOBILE TABLET HEADSET VYSORS

9 TRACKING METHOD LIMITATIONS
FLEXIBILITY VIEWING ANGLE TECHNOLOGY

10 QUANTIFY TRACKING LEGIBILITY TRACKING ACCURACY DEVICE PERFORMANCE

11 POLYCOUNT VS PERFORMANCES
TRACKING METHOD CONSTRAINTS VUFORIA DATABASE MARKER REQUIREMENTS LUX LEVELS MOVEMENT AND VIEWING VIEWING DISTANCES MODEL DETAILING OUTDATED IMPRACTICAL MARKER EVALUATIONS CONTOURS BORDER CLEAR SPACE CODE/ELEMENTS BACKGROUND/DESIGN 200 VS 1500 LUX 180 VS 360 1M VS 5M POLYCOUNT VS PERFORMANCES

12 POLYCOUNT VS PERFORMANCES
TRACKING METHOD CONSTRAINTS VUFORIA DATABASE MARKER REQUIREMENTS LUX LEVELS MOVEMENT AND VIEWING VIEWING DISTANCES MODEL DETAILING OUTDATED IMPRACTICAL MARKER EVALUATIONS CONTOURS BORDER CLEAR SPACE CODE/ELEMENTS BACKGROUND/DESIGN 200 VS 1500 LUX 180 VS 360 1M VS 5M POLYCOUNT VS PERFORMANCES

13 TRACKING METHOD SPATIAL MAPPING 2D MARKER CUBOID MARKER
CYLINDRICAL MARKER GEO-LOCATION 3D OBJECT TRAKING MOBILITY CLIENT CUSTOMISATION SPITE SPECIFIC SHAPE CORRELATIONS

14 CONTOURS BORDER CLEAR SPACE CODE/ELEMENTS BACKGROUND/DESIGN Standardising: Marker development Understnading the 5 main components of a Marker and utilsing the vuforia guidlines to implement

15 MARKER DESIGNS

16 PTW_Marker_Designs Generic_Markers PTW_Markers Triangular Markers
Database issue: Required a 30% difference visual appearances Colour was differentiated, whilst shapes and patterns were not This affected all markers across 2D, cuboid and cylindrical markers

17 MARKER DESIGNS

18 MARKER DESIGNS

19 MARKER DESIGNS

20 MARKER DESIGNS

21 PTW_Marker_Designs 36 Unique Designs Generic_Markers PTW_Markers
Triangular Markers 64 Unique Designs Database issue:

22

23 2D MARKER CUBOID MARKER CYLINDRICAL MARKER

24 Areas | Viewing Distance | Viewing angles | Projections | 20 - 50 m2
270* 5-10 pieces of furnishing Contextualise: Spatial Arrangements and requirements

25 Mobile Tablets and Smartphones 500k Maximum Depending on Device
Devices | Model Poly Count | Functions | Room count | Mobile Tablets and Smartphones 500k Maximum Depending on Device Mobile Room Customisation 4-6 Separate Rooms Contextualise: Device Requirements and Projection Expectations

26 Balsa Wood, 2mm Foam board
Cuboid | Cylindrical | Materials | 180* (A4, A3) 360* (A4, A3) Balsa Wood, 2mm Foam board Iterate: Marker Generation

27 Technology Limitations
Quantification | Tracking Legibility Tracking Accuracy Technology Limitations Next Steps: Quantification in performance and outcomes

28 QUANTITATIVE METHOD Iteration 1 Iteration 2 Iteration 3

29 Movement Projection Iteration 1 Iteration 2 Iteration 3

30 1 2 3 1 2 3 1 2 3

31

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33 QUANTITATIVE OUTCOME

34

35

36 Further investigation into viewing distances and angles
FURTHER WORK Further investigation into viewing distances and angles Onsite testing of prototypes Translation between Augmented Reality (AR) and User Interface (UI) What did you learn from your research Outcomes of the quantification methods

37 PROJECT LYREBIRD HARRIS PANERAS Title


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