Presentation is loading. Please wait.

Presentation is loading. Please wait.

Laurens Bolle Melvin Hulsmans Koen Theijs

Similar presentations


Presentation on theme: "Laurens Bolle Melvin Hulsmans Koen Theijs"— Presentation transcript:

1 Laurens Bolle Melvin Hulsmans Koen Theijs
Snowballs Laurens Bolle Melvin Hulsmans Koen Theijs

2 Overview Brainstorm Paper prototype Iteration 1 – 5 Future Conclusion

3 Brainstorm Existing games Categories Around topic Required skills
Magicians Lethal Keep Finding errors concept

4 Paper prototype First prototype Too complicated

5 Paper prototype Reduced to MVP

6 Iteration 1 Digital version of MVP

7 Iteration 1 Goal: Criteria: Method: Easy to learn? Controls clear?
Learnability Accuracy Satisfaction Method: Usability tests Expert review Questionnaire (SUS)

8 Iteration 1 Conclusion: Different colors are confusing
Different sizes of bubbles are confusing Lack of theme

9 Iteration 2 Changes: Added a theme All same color

10 Iteration 2 Goal: Criteria: Method: Theme appealing?
Find preferred theme Find preferred extra features Criteria: Satisfaction Aesthetic qualities Method: Questionnaire (SUS + other) Hallway test First release in the wild (Facebook) Expert review

11 Iteration 2

12 Iteration 2

13 Iteration 2 Conclusion: Meteor theme is not appealing
Avalanche theme preferred Shield preferred as extra feature Juice it or loose it

14 Iteration 3 Changes: New theme Juiced up the game Added shield bonus

15 Iteration 3 Goal: Criteria: Method: Bonus visible?
Shield purpose clear? Theme appealing? Criteria: Learnability Accuracy Satisfaction Aesthetic qualities Method: Questionnair (SUS + other) Hallway test

16 Iteration 3

17 Iteration 3

18 Iteration 3 Conclusion: Bonus not visible enough Shield not clear
Theme is appealing

19 Iteration 4 Changes: Theme-consistent menu Visual upgrade of bonus
Visual upgrade of shield Added a timer to shield

20 Iteration 4 Goal: Criteria: Improve visibility bonus
Clarify meaning shield Criteria: Learnability Accuracy Satisfaction Meaning Aesthetic qualities

21 Iteration 4 Method: Questionnaire Hallway test Usage tracking

22 Iteration 4

23 Iteration 4

24 Iteration 4 Conclusion: Bonus is visible Meaning shield still unclear

25 Iteration 5 Changes: Help-menu Sound on/off button

26 Iteration 5 Goal: Criteria: Clarify shield effect Lower learnability
Test effectiveness help-menu Analyse analytics data Criteria: Learnability Memorability Sociablity

27 Iteration 5 Method: Questionnaire Hallway test Usage tracking

28 Iteration 5

29 Iteration 5

30 Iteration 5

31 Iteration 5

32 Iteration 5 Conclusion: Hulp-menu visible enough
Shield effect clarified Marketing is essential Session length too short

33 Future Extra bonus elements: End animation Store Achievements
Bomb, slow down time, double points,... End animation Store Achievements Leaderboards Share-button Tutorial ...

34 Conclusion Good basis for casual game
Needs expansions to make players: Come back Play longer Spread the game We are not the end-user


Download ppt "Laurens Bolle Melvin Hulsmans Koen Theijs"

Similar presentations


Ads by Google