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Presented By: Hector M Lugo-Cordero, MS EEL 6883

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1 Presented By: Hector M Lugo-Cordero, MS EEL 6883
Programming Pervasive and Mobile Computing Applications: The TOTA Approach Presented By: Hector M Lugo-Cordero, MS EEL 6883

2 Full Citation Authors: Marco Mamei and Franco Zambonelli
From: Università di Modena e Reggio Emilia Title: Programming pervasive and mobile computing applications: The TOTA approach Published at: ACM Transactions on Software Engineering and Methodology (TOSEM), vol. 18, issue 4, July 2009

3 Agenda Introduction Essentials Programming Evaluation Conclusions
References

4 Agenda Introduction Essentials Programming Evaluation Conclusions
References

5 The Problem Information processing is incorporated into everyday objects Agents can come and leave at any time Information is context (environment) dependent Need for a simple programming framework

6 TOTA A tupple oriented middleware Tuples are injected into the network
No central common space

7 Case Study Scenario Imagine a huge museum like Le Louvre on France
Many tourists come per day Makes hard for the management of services and information Assume every user has a wireless-enabled computer Museum layout can change over time and people come and go as they want

8 Current Approaches Direct communication Shared data-space Event base
Communicate with other agents is direct (i.e. hardcoded) Not very dynamic Shared data-space Hard coordination Event base Notifications needed These are general (no context awareness)

9 Agenda Introduction Essentials Programming Evaluation Conclusions
References

10 The TOTA Approach Gathers elements from both tuple-based and event-base models Distributed tuples injected to the network are cloned and propagated across the network A peer-to-peer network, each node running TOTA is the space with limited neighbors Tuples structure: T = (C, P, M) C = content, P = propagation, M = maintenance

11 TOTA Example (Information)
With P = null C remains unchanged With M = null C is volatile

12 TOTA in Le Louvre Assumption that there is a large wireless network, with a backbone How to provide information and planning to avoid queues ArtPiece C = (description, location, distance) P = Propagate to all peers increasing distance M = update if topology changes

13 Solutions (Information)
Art pieces propagate tuples Tourists query for the one with lower distance value Solution 2 Art pieces do not propagate tuples Users query for information Art pieces reply

14 TOTA Example (Meeting)

15 Solution (Meeting) Meeting
C = (tourist_name, distance) P = propagate to all peers, increase distance by one M = update the distance tuple upon tourist move Tourist are guided with a GUI to the same place using the highest distance recursive process No coordination is specified by TOTA

16 TOTA Architecture

17 Agenda Introduction Essentials Programming Evaluation Conclusions
References

18 TOTA Implementation Java based Using 802.11b broadcast
Avoid unicast handshake Deployed emulator to increase network size Only 16 PDAs and some laptops were used The same code of the emulator could be used on devices Emulator ran in mixed modes (real and emulated devices)

19 TOTA Requirements What are the primitives that interact with the middleware? How to specify tuples T = (C, P, M)? How to code coordinated and context-aware activities?

20 TotaTuple public class MyTuple extends TotaTuple, implements ReactiveComponent{ //ReactiveComponent exposes the react() method } TotaTuple myTuple = new MyTuple(new Object[]{“Hello”});

21 Tota API

22 TOTA Predefined Tuples
MessageTuple creates temporary tuples that expire when timeout occurs, ArtTuple HotTuple creates a tuple that reacts to topology changes by overloading the makeSubscriptions, MeetingTuple MetricTuple and SpaceTuple take into account physical location Metric updates each move based on a threshold Space only updates on the source

23 Programming ArtAgent1

24 Programming TouristAgent1

25 Programming ArtAgent2

26 Programming TouristAgent2

27 Programming MeetingAgent

28 Agenda Introduction Essentials Programming Evaluation Conclusions
References

29 Software Engineering Analysis
Context information makes TOTA general but more difficult for agents to react Separation of tuples (context) and agents (logic) however simplify this Incorporation of command and template design patterns facilitate tuple programming Command: Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations. Template: Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template Method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure.

30 Tuple Propagation/Deletion Evaluation
Highly scalable since only propagate to its immediate neighbors Tu = Trcv + Tprop + Tsend + Ttravel Propagation Time on a WiFi PDA (IPAQ 400 MHz) Tprop 99.7 ms Tsend 67.2 ms Ttravel 0 ms Trcv 21.2 ms Tu ms

31 Tuple Propagation/Deletion Evaluation (cont.)
For X hops TXU = X*TU In practice is a little more (10–20% from mean) Only HotTuples/MetricTuples and SpaceTuples were affected by topology

32 Load and Memory Evaluation
Load is accounted to local agent execution and propagation/maintenance rules Storage is small enough for micro-sensors, but requires each one to store it Java implementation leaves TOTA opened for improvements in an optimized C version

33 Agenda Introduction Essentials Programming Evaluation Conclusions
References

34 Conclusions TOTA support pervasive and mobile applications
By using distributed tuples so agents can Extract contextual information Coordinate each other Dynamically adjusts as topology changes TOTA weaknesses Strict structure (hard mapping) Security and privacy issues Complex operations aren’t very supported

35 My Thoughts Strengths: TOTA seems like a powerful, portable API
Weaknesses: Authors claimed that it is context independent but only the museum scenario was used Unclear mapping on how to transform real problems to TOTA tuples Suggestions: Adding flow of traffic by layer to see how to interpret the pool of tuples over the network Demonstrate the application on different domains, and give a clearer mapping Implementation in C for devices that do not posses a JVM Include wired backbone

36 Agenda Introduction Essentials Programming Evaluation Conclusions
References

37 References http://www.wikipedia.org

38 Questions


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