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Published byAmos Caldwell Modified over 6 years ago
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Advanced digital gaming/gamification technologies
Darius Ašeriškis
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Gamification is the use of gameplay mechanics on non-game context
Introduction Gamification is the use of gameplay mechanics on non-game context
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Understanding Gamification
It‘s not limited to software Up to now there is no unified definition Family of gaming techniques: Gamification Serious games Playful design Visual Enchantment Other
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Importance Natural human experience
People prefer games over other activities Growing population of gamers
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Composition Gamification is composed of: Game elements:
Game mechanics Game elements Game elements: Badges, Ratings, Level system and other... Gamifying systems it‘s important to account for player types, defining game rules, define game elements and look at competition
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Problems User rejection Motivation decrease over time
Gamification problems in the workplace Direct competition increase Employee fears Task fairness
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Implementation Where are a lot of gamified system: Stackoverflow, Wikipedia, FourSqueres and a lot more Gamification strategies from SWE perspective: Service, Module, Plugin, System (Internal or External) and mixed Gamification can occur by moving the system to game or building game layer on top of the system
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„Trogon“ formal description example
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Gamification example
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Conclusions Gamification is applying game mechanics and game elements to non-game context. Gamification emerging right now! Games are a preferred interaction over other integration forms. Any system can be gamified!
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Questions Ką vadiname žaidimizacija? (Apibrėžimas)
Įvardinkite kelias žaidimų metodikas. Kodėl žaidimizacijos aktualumas auga? Kokie yra būdai yra taikomi norint žaidimizuoti PĮ? Kokios yra pagrindinės dvi žaidimizacijos problemos?
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