Presentation is loading. Please wait.

Presentation is loading. Please wait.

Gamifying the Classroom

Similar presentations


Presentation on theme: "Gamifying the Classroom"— Presentation transcript:

1 Gamifying the Classroom
with Online Platforms Prepared by Johansen Quijano, PhD. for Connections Week Fall 2017 Tarrant County College Trinity River Campus

2 WHAT ARE WE DOING TODAY? Discuss the benefits of gamifying classroom activities. Look at ludic platforms (Kahoot, Socrative, Quizlet). Play games. Create gamified reviews.

3 WHAT IS GAMIFICATION? Gamification – The application of typical elements of game playing, such as scoring, competitions, and rules of play, to other areas of activity (Jane McGonigal, 2011).

4 WHY GAMIFY? Aids cognitive development. Boosts enthusiasm.
Simplifies engagement. Reduces tedious tasks. Allows students to track their progress. Gives students autonomy. Offers instant feedback. Can be applied to most learning needs.

5 LET’S LOOK AT THREE PLATFORMS
Kahoot – Great for fostering competition through classroom reviews. Most of the action happens on the teacher’s screen. Quizlet – Flash-cards generator. Great for self-paced reviews. Socrative – Similar to Kahoot, with added data tools. Most of the action happens on the students’ screens.

6 WHAT ARE THESE PLATFORMS GOOD FOR?
Sparks interest at the beginning of a topic. Can be used as formative assessment. Allows students a break from more formal classroom lessons. Fosters engagement. Students can engage in hands-on learning by making their own quizzes for their peers.

7

8 HOW TO GET IT INSTRUCTORS: STUDENTS: https://create.kahoot.it/

9 INSTRUCTOR LOGIN

10 INSTRUCTOR DASHBOARD

11 CREATE A NEW KAHOOT

12 ADD META-INFORMATION

13 CREATE QUESTIONS

14 LAUNCH KAHOOTS FROM YOUR DASHBOARD

15 GIVE STUDENTS THE GAME PIN

16 STUDENTS JOIN THROUGH KAHOOT.IT

17 QUIZLET

18 QUIZLET SAMPLES The TCCD Sample Quizlet American Beef Cuts Science
American Beef Cuts Science American Literature

19

20 SOCRATIVE Students need an app 
It’s free on Google Play and the iTunes store 

21 USE THE DASHBOARD TO CREATE STUDY SETS

22 TO IMPORT QUIZZES, USE THE SOCRATIVE SHARED QUIZZES FORM

23 QUESTIONS OR COMMENTS?

24 KEEP AN EYE OUT FOR MY CURRENT PROJECT


Download ppt "Gamifying the Classroom"

Similar presentations


Ads by Google