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Gamify your route to live
@stephenmounsey
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Level 1 - Fun Is anybody's work trying to make their environment more fun? Why are they doing that?
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Level 2 - Gamification Gamification is the application of game-design elements and game principles in non-game context Wikipedia Gamification is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals. Gartner Points Badges Leaderboards
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Gamification
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Level 2 (Boss) - Examples
Strava Education Map my run Story points Customer services Nectar points Air miles
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Level 3 – My Story Environment Problems Stability Performance
Speed of provisioning Reliability Queues forming High tenancy – ball of mud
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Lead changing environment behaviours
Environments Scrum focused around usage of environments and queues Measured queues and switching options Lack of collaboration and knowledge sharing Boring stand up
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Badges Testing - pyramid, exploratory testing sessions, performance testing, performance monitoring Easy to get to start with harder guidelines for some badges based around specific behaviours Exploratory testing Code Reviews
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Badges Tooling – Source control, CI Jenkins
Easy to get to start with harder guidelines for some badges based around specific behaviours Exploratory testing Code Reviews
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Badges Deployment – one click, octopus, blue/green, Drift
Easy to get to start with harder guidelines for some badges based around specific behaviours Exploratory testing Code Reviews
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Badges Environments – Self service, No live data, Tear down and recreate Easy to get to start with harder guidelines for some badges based around specific behaviours Exploratory testing Code Reviews
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Badges Process – Code reviews, Walking skeleton, Presenter
Easy to get to start with harder guidelines for some badges based around specific behaviours Exploratory testing Code Reviews
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Other Change Patterns Do food Change the name Meta communities formed
Current vs Desired
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3 Slides Why, purpose, the mission Now, Current Route to Live
Future, Where we want to go Questions Where are you now, and don’t lie? Where do you want to be?
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Results Knowledge Sharing Cross Polination over standardisation
Meta communities Behaviour change Sense of the possible
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Level 4 – Games for Learning
Yes and/No because Red Ball Photo Dysfunctional Scrum Agile coin flip game Dev Ops Ball Game Games for learning
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Level 5 - Summary Fun/games for learning/ gamification
Other change patterns are available Gamification - Gamification is the application of game-design elements and game principles in non-game contexts Points, Badges, Leaderboards
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