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Serious Games Game elements
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Critiques and research
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aesthetics
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aesthetics Style and skill, not beauty Harmony
coherence and consistency Harmony isn’t something that you can fake. … It’s a sensual, intuitive experience. It’s something you feel. … it doesn’t come from design committees ,,, And it never happens by accident or by luck. … Games with harmony emerge from a fundamental note of clear intention. Brian Moriarty
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Emergent play
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Actions (emergent play)
Operative and resultant Number of actions What you can act on Ways to reach a goal Number of objects Side effects: changing constraints
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Actions (emergent play): the verbs
Two types: Operative (movements) Resultant (intents): capture strategy Interesting games are defined by resultant actions KEYS: Probably the key to innovative games How to make the player feel they have unlimited options with limited actions
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How to improve emergent play
Add more actions Let actions act on more objects Multiple ways to reach a goal Avoid dominant strategies Many subjects (active objects) Side effects changing constraints
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Skill and chance
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skill Types Goal is improvement Real vs. virtual
Physical (sports, controllers) Mental (problem solving) Social (reading opponents, psyching opponents) Goal is improvement Real vs. virtual Balance!
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chance: LITTLE BIT OF probability
looked for possible outcomes OR = add probabilities AND = multiply probabilities Probability distributions Expected values
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Chance: How it plays Probability Skill of understanding chance
Human element NOT just expected value Risks and regrets
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Rules and goals
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rules Foundational (abstraction) Operational (how you play) Behavioral
(how you act) Conceptual Written Unwritten Sniderman
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rules Different for Different Modes Enforcement Full game Within game
Minimize time spent there or lose the bigger game Enforcement Players Referees Computer (architecture)
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Goal Simply stated and understood Must be Choices:
Between a tag line and a tweet! Must be Concrete Achievable Rewarding (both in gaining and seeking) Choices: Series or single Short or long term But if more than one, MUST be related
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