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Perspective & Scene Design Part 1 January 18, 2017
Chapter 4 Perspective & Scene Design Part 1 January 18, 2017
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Today’s Objectives Explain to students how perspective is used in Video Game Design. (pages ) Describe the elements of a scene. (pages ) Activity: Gaming Shop Talk Time!
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Perspective Definitions!
Perspective: The perspective of a video game is the view that the player has during gameplay. Perspective describes how the gameplay is displayed on the screen and the position of the player within the game. Perspectives that may be used: First-person perspective Second-person perspective Third-person perspective Changeable perspective
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First-Person Perspective
Definition: is a view of gameplay where the player sees the game through the eyes of the character.
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First-Person Perspective
Used for: Driving games Shooting games Player sees everything the character sees. Like the character has a head-mounted camera and you only see exactly what your character sees.
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Camera Camera refers to the viewpoint of the game.
The camera records the action of the game and displays it on your screen. The camera should follow the player wherever the character goes.
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Second-Person Perspective
Rare in video games! Definition: the player sees the game as if the player were the opponent. Used for Sports games Example: baseball game! Image a baseball game where your character is at bat and the view, or perspective, is from the pitch throwing the ball. The pitcher is the second person involved in the action, making this a second-person perspective.
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Second-Person Perspective
Example: Happy Land Homerun Derby! You see your character from the view of the pitcher.
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Third-Person Perspective
Called a spectator view! Definition: the play is viewed by a person who is not the player’s character or the player’s opponent, but rather neutral third person. Shows both the player and the opponent. Allows for multiple viewing angles. Viewed from overhead, behind, or any angle left, right, or forward of the player.
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Third-Person Perspective
2D games use: Platform view (shows the character in profile and a side view of all obstacles) Overhead view (shows the character and surroundings from a perspective high overhead view)
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Changeable Perspective
Definition: You as the player are allow to set the camera perspective for the game! Examples: Driving games (can switch from behind the wheel to overhead view that shows your car and the cars next to you) First person shooter games (can switch to third person when moving through the battlefield).
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Scenes Definition: A scene is the placement of objects to create an attractive layout, obstacles, and objectives that convey the story and mood An active object is one with which the player can interact A background object is one with which the player cannot interact A backdrop may include buildings, trees, and other objects that do not damage or reward the player
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Scenes Color Palette: is the set of colors used consistently throughout a scene to maintain mood. Examples: Red is used for passion Yellow is used to be cheerful Blue for peaceful Gray for gloomy The rest of the color palette is selected using contrasting and complementary colors from the color wheel.
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Examples: 2 different moods: Dark, gloomy, sinister.
Lighthearted, bright, happy.
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Storyboards A sketch of the important frames, each with the general ideas for motion, traps, and rewards, is called a storyboard Storyboards help organize and plan what will happen in a video game or movie A storyboard should serve as a guide to the digital design of the scene The storyboard will also help the scene designer to set the dimensions of the frame
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Example of a Storyboard
Goodheart-Willcox Publisher
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Example of Storyboard
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Gaming Shop Talk Time! Objective:
For the rest of the school year, we will be using academic/career language to discuss gaming topics. Why? This will help prepare you for College classes, job interviews, networking, field trip/job shadowing and the workforce. Outcome: When you use these academic phrases, people will treat you with respect and you show them respect in return.
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Folding 101 Fold your paper in ½ Fold your paper in ½ again
2 Fold your paper in ½ Fold your paper in ½ again Fold the corner of your paper 3 4
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Gaming Shop Talk Time! Instructions: Lets count from 4’s.
You will be getting points for your discussion and answer. Use the phrases listed on your sheet to discuss your answers. Your group will present your answers (last 15 minutes of 2nd period.) Let’s start! You will have 20 minutes to research and write down your answer in your square.
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Let’s start! Discussion Question for today:
Second-person perspective is the least-used view in video game design. Other than an example of baseball, When do you think it is appropriate to use second-person perspective? Explain! Give me evidence to support your answer. Examples! Resources: Google.com or bing.com will help you!
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Group Discussion time! Get into your groups.
Discuss your answers with the group. Use the phrases on your worksheet. If I do not see you discuss than there is no credit for this portion of the assignment! As a group, come up with your answer to the questions. You have 15 minutes! Go…..
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Let’s share! Extra Credit for the first Group! Who is first to share?
Turn in your worksheet for a grade. Due before you leave class.
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