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Systems Analysis and Design With UML 2

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1 Systems Analysis and Design With UML 2
Systems Analysis and Design With UML 2.0 An Object-Oriented Approach, Second Edition Chapter 1: Introduction to Systems Analysis and Design Alan Dennis, Barbara Wixom, and David Tegarden

2 Copyright John Wiley & Sons, Inc.
All rights reserved. Reproduction or translation of this work beyond that permitted in Section 117 of the 1976 United States Copyright Act without the express written permission of the copyright owner is unlawful. Request for further information should be addressed to the Permissions Department, John Wiley & Sons, Inc. The purchaser may make back-up copies for his/her own use only and not for redistribution or resale. The Publisher assumes no responsibility for errors, omissions, or damages, caused by the use of these programs or from the use of the information contained herein.

3 INTRODUCTION Chapter 1

4 Key Ideas Many failed systems were abandoned because analysts tried to build wonderful systems without understanding the organization. The primarily goal is to create value for the organization.

5 Key Ideas The systems analyst is a key person analyzing the business, identifying opportunities for improvement, and designing information systems to implement these ideas. It is important to understand and develop through practice the skills needed to successfully design and implement new information systems.

6 THE SYSTEMS DEVELOPMENT LIFE CYCLE

7 Major Attributes of the Lifecycle
The project Moves systematically through phases where each phase has a standard set of outputs Produces project deliverables Uses deliverables in implementation Results in actual information system Uses gradual refinement

8 Project Phases Planning Analysis Design Implementation System delivery
Why build the system? Analysis Who, what, when, where will the system be? Design How will the system work? Implementation System delivery

9 A “Simple” Process for Making Lunch

10 A “Simple” Process for Making Lunch

11 Planning Identifying business value Analyze feasibility
Develop work plan Staff the project Control and direct project

12 Analysis Analysis Information gathering Process modeling Data modeling

13 Design Physical design Architectural design Interface design
Database and file design Program design

14 Implementation Construction Installation

15 Processes and Deliverables
Product Planning Analysis Design Implementation Project Plan System Proposal System Specification New System and Maintenance Plan

16 THE EVOLUTION OF SYSTEM DEVELOPMENT

17 What Is a Methodology? A formalized approach or series of steps
Writing code without a well-thought-out system request may work for small programs, but rarely works for large ones.

18 Structured Design Projects move methodically from one to the next step
Generally, a step is finished before the next one begins

19 Waterfall Development Method

20 Pros and Cons of the Waterfall Method
Identifies systems requirements long before programming begins Design must be specified on paper before programming begins Long time between system proposal and delivery of new system

21 Alternatives to the SDLC
Rapid Application Development (RAD) Phased Development Prototyping Throw-Away Prototyping

22 Rapid Application Development
Critical elements CASE tools Joint Aplication Design ()JAD sessions Fourth generation/visualization (Visual Basic) programming languages Code generators

23 Rapid Application Development Categories
Phased development A series of versions Prototyping System prototyping Throw-away prototyping Design prototyping

24 How Prototyping Works

25 Throwaway Prototyping

26 Object-Oriented Analysis and Design
Attempts to balance emphasis on data and process Uses Unified Modeling Language (UML) for diagramming Use-case Driven Architecture Centric Iterative and Incremental

27 BASIC CHARACTERISTICS OF OBJECT-ORIENTED SYSTEMS

28 Key Elements Classes -- template to define objects
Instances -- specific examples of class members Objects -- building block of the system Attributes -- describe data aspects of the object Methods -- the processes the object can perform Messages -- instructions sent to or received from other objects

29 A Class and Its Objects Instantiated Objects of the Class Class
PATIENT 1: TOP PACKAGE: PATIENT -Name = Teresa Marks -Birthdate = March 16, 1975 -Phone number = PATIENT -Name -Birthdate -Phone Number +Insert ()() +Delete ()() Attributes PATIENT 2: TOP PACKAGE: PATIENT -Name = Mel Bourne -Birthdate = May 11, 1965 -Phone number = Methods

30 The Key to Reusability Information hiding is the principle that only information required to use the object is available outside the object Encapsulation is the mechanism that combines data and processes in a single object

31 Class Hierarchy

32 Inheritance

33 Polymorphism

34 OBJECT-ORIENTED ANALYSIS AND DESIGN USING UML

35 UML The full UML provides 9 separate diagramming techniques

36 PROJECT TEAM ROLES AND SKILLS

37 Information Systems Roles
Business analyst System analyst Infrastructure analyst Change management analyst Project manager

38 Summary -- Part 1 The Systems Development Lifecycle consists of four stages: Planning, Analysis, Design, and Implementation There are three major development methodologies: the waterfall method, RAD, and the Object-Oriented approach.

39 Summary -- Part 2 There are six major elements in Object-Oriented design: classes, objects, instances, attributes, methods, and messages. Encapsulation, Inheritance, and Polymorphism are also important object-oriented concepts There are five major team roles: business analyst, systems analyst, infrastructure analyst, change management analyst and project manager.

40 Expanding the Domain For complete description of UML see:


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