Presentation is loading. Please wait.

Presentation is loading. Please wait.

Game Development Unity3D.

Similar presentations


Presentation on theme: "Game Development Unity3D."— Presentation transcript:

1 Game Development Unity3D

2 Game Engine What is Game Engine??

3 Components of Game Engine
Main game program The actual game logic. Rendering engine Generates 3D animated graphics. Audio engine Consists of algorithms related to sound. Physics engine Emulating the laws of physics realistically within the application. Artificial intelligence

4 Unity Engine

5 Introduction

6 Game View

7 Hierarchy View

8 Scene View

9 Inspector

10 Project Panel

11 Console

12 Elements of a game in Unity

13 The Main Camera Clear Flags Clear Flags is used to set the background.

14 The Main Camera Culling Mask
Culling Mask designates which layers from your scene will be rendered by the camera.

15 The Main Camera Projection
The camera will render everything inside a special shape called a frustum.

16 Light 1. Directional light: Acts like sunlight to illuminate every game object in the scene, though it does not come from a single point source. 2. Spot light: Cone-shaped area of light from a single point that acts like a spotlight or flashlight. 3. Point light: Acts like a light bulb, shining in all directions from a central point. 4. Area light: Used for baking into light maps.

17 Common Light Properties
Color selecting light of any color Intensity the brightness of the light

18 Common Light Properties
Cookie A cookie acts like a mask or screen in front of the light, giving it a shadowed pattern.

19 Common Light Properties
Culling Mask Identify which layers you want affected by the light. Lightmapping Realtime Only means the light is used for dynamically lighting the scene at runtime.

20 The Cube Transform Contains Position, Rotation, and Scale properties

21 The Cube Mesh Filter All 3D game object shapes are fundamentally made up of interconnected triangles called polygons.

22 Box Collider

23 Prefabs

24 MonoDevelop

25 Variables and Functions

26 Boolean Logic and Conditionals

27 Loops The for Loop

28 Loops The while Loop

29 Loops The do-while Loop

30 Coordinate Geometry and Vectors
Value: (int, float, boolean, and string). Struct: is a variable containing an aggregate of values. Vector2

31 Coordinate Geometry and Vectors


Download ppt "Game Development Unity3D."

Similar presentations


Ads by Google