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Deforming Objects CGDD 4113 Jeff Chastine
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It always starts with a primitive…
Right-click on the object Select Vertex Vertex Face Object Mode Highlight and then Translate Rotate Scale Etc…
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For example
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Soft selection Double- click Look here
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Soft Selection (rotating the selection)
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Extruding Use the Polygon main menu, then Edit Mesh
Often only extrude one face at a time Example: plane->box Edit Mesh->Keep Faces Together
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Insert Edge loop Good way to subdivide polygon surfaces
Edit Mesh->Insert Edge Loop Tool Drag on an edge Works on all outer edges
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Split Polygon Edit Mesh -> Split Polygon Creates additional faces
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Bevel VS. Chamfer Select a Face or edge
Edit Mesh -> Bevel or Edit Mesh -> Chamfer
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Poke Face (can pull too)
Edit Mesh -> Poke Face Creates new faces in the process!
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Deformers Sine Lattice Squash
Can assign different deformers to meshes, such as: Lattice Sine Squash Flare Twist Use Deformation tab Sine Lattice Squash
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Duplicating Same as Copy and Paste (CTRL-C and CTRL-V)
New copy is in the exact location of original, so move it!
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Edit Mesh-> 760 triangles 374 triangles 180 triangles For gamers
Reduce Triangulate 760 triangles 374 triangles 180 triangles
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In case you were wondering…
18 triangles
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