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NETBALL RULES: Offside rule A player with or without the ball cannot move into an area of the court that is not designated for their position. Footwork.

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Presentation on theme: "NETBALL RULES: Offside rule A player with or without the ball cannot move into an area of the court that is not designated for their position. Footwork."— Presentation transcript:

1 Physical Education Revision Guide Grades 7 - GIRLS End of Year Theory Exam 2017

2 NETBALL RULES: Offside rule A player with or without the ball cannot move into an area of the court that is not designated for their position. Footwork rule: A player can receive the ball: With both feet grounded or jump to catch the ball and land on two feet simultaneously. You may then take a step in any direction with one foot (but not both) and pivot on the spot with the other foot. Once one foot is moved, the other is considered to be the landing foot. With one foot grounded or jump to catch the ball and land on one foot. The landing foot cannot be moved, other than to pivot on the spot, whilst the other foot can be moved in any direction. Once the landing foot is lifted, it must not be re-grounded until the ball is released. Obstruction rule: A player attempting to intercept or defend the ball must be at least 3ft (0.9m) away from the player with the ball.

3 NETBALL Contact Rule: Physical contact using any part of the body to limit an opponent's ability to move freely (this includes, but is not limited to, pushing, tripping, holding or leaning on an opponent) Knocking or hitting a player including when shooting for goal. Placing hand/s on the ball held by an opponent Hitting the ball held by an opponent or removing it from an opponent's possession. While holding the ball, pushing it into an opponent.

4 NETBALL POSITIONS Goal Shooter (GS): Works in and around the semi-circle with the GA to score goals Goal Attack (GA): Works with GS to score goals Wing Attack (WA): supports the offensive players giving them shooting opportunities Centre (C): Links the defence and the attack Wing Defence: Prevents WA from passing and to look for interceptions Goal Defence: Intercepts the ball and prevent passes to the GA Goal Keeper: Prevents the GA/GS from scoring goals within the semi-circle and works with GD

5 ROUNDERS RULES Scoring
If the batter reaches the 2nd or 3rd post in one hit, the batting team scores ½ Rounder. If the batter reaches 4th post in one hit, the batting team scores a Rounder. Running around the track Batters must always keep contact with the post, either with their hand or bat. If you don’t, the fielders can stump you out at the following post. You don’t have to move to the next post every time a ball is bowled. A batter may not remain at the same post as another batter. The umpire shall order the player who batted first to run on and may be put out in the usual ways. If they are both between posts and the batter coming up the rear runs past, then they would be out as the overtaker.

6 ROUNDERS BOWLING It is a no ball when:
the ball is above the head/below the knee the ball bounces on its way to you the ball is wide or straight at body the bowler’s foot is outside of the square when they release the ball the bowler does not use a smooth underarm action

7 Outdoor Adventure Communication
Without speaking to one another, rearrange them into height order, tallest first. Traversing Wall Students work individually to get from one side of the wall to the other without falling off the wall. Students aim to use both feet and hands to guide them across the wall Minefield - Students work with partners/group to undertake a series of trust building exercises. Pupils complete the blindfold circuit as set out in the time given. Students think of a different way to guide their partner through the obstacle e.g. clapping, sounds, whistle.

8 Athletics

9 Athletics – Track and Field
This year we have completed: The high jump (field) The long jump (field) Shot put (field) Javelin (field) 4x100m Relay (track) 100m Sprint (track) All these events are classed under track or field events Other track and field events include: Hurdles (track) Discus throw (field) Pole vault (field) Hammer throw(field) Walking (track) Triple jump(field)

10 Basketball

11 What is basketball? Basketball is a team sport.
Two teams of 5 players each try to score points against one another by throwing a ball through a 3m high hoop. Each hoop is placed at the end of a rectangular court.

12 How basketball is played?
Basketball is played by two teams who score points by throwing a ball into the opposing team's basket. The team who scores the most points are the winners. Each team has a squad of 12 players to choose from. 5 of those players are allowed on the court at any one time. Players can move the ball around the court by passing, throwing, rolling or dribbling.

13 Simple Rules of Basketball
The ball may be thrown in any direction with one or both hands. A player cannot bounce the ball with two hands. A player cannot run with the ball, this is called travelling. A player must throw it from the spot on which she catches it, or dribble the ball with one hand while they are running. If you dribble the ball, then stop and catch it, you must pass or shoot the ball. Double dribble is where you dribble the ball, catch it and dribble again. You can only hold the ball for 5 seconds. Shouldering, holding, pushing, tripping or striking of any way towards a player of the other team is not allowed – no contact.

14 SCORING Points are scored for shooting the basketball through the hoop. Two points for a goal inside the three-point semi-circle, and three points for goals scored from outside. Free throws, taken from the free-throw line & awarded after a foul, are worth one point.

15 Basketball Skills Dribbling
Dribbling in basketball is where you bounce the ball with one hand. You dribble in basketball when you want to move around the court (you cannot walk or run holding the ball). Teaching points: Clean palm, dirty fingers. Bounce the ball hip height. Keep your eyes up Flick your wrist.

16 Passing There are 3 passes used in basketball: Chest pass
Chest pass is used for a quick and easy pass to another person on your team. The ball is held at your chest and thrown directly to your partners chest. Overhead pass The overhead pass is used when you need to pass the ball overhead It is also used as a long distance throw. Bounce pass The bounce pass is used when there is someone in-between you & your team mate, you pass the ball low, around the defender, with a bounce.

17 Health, Fitness & Well-Being

18 Fitness Fitness is the ability to meet the demands of the environment.
There are many benefits of being physically fit including: Mental/psychological benefits – improved confidence, relief from stress Physical benefits – losing weight, improved posture, improved body shape Social benefits – meeting people, new friends

19 Health Related Fitness Factors
Cardiovascular Fitness: the ability to exercise the body for long periods of times, sometimes called stamina Muscular Strength: the amount of force a muscle can exert against a resistance, e.g. helps sportspeople hit, tackle and throw Muscular endurance: the ability to use muscles many times without becoming tired, e.g. sprinting

20 Flexibility: the range of movement possible at a joint
Flexibility: the range of movement possible at a joint. It helps sportspeople to stretch and reach further Body composition: it is the percentage of the body that is fat, muscle and bone. It is what the body is made up of.

21 Skill related fitness factors:
Skill related factors are essentially to succeed in sport: Agility: the ability to change body position quickly, i.e. turn Balance: the ability to retain centre of mass, above base of support when stationary or moving Co-ordination: the ability to use two or more body parts together. E.g. hand-eye coordination to catch a ball

22 Power: the ability to use strength at speed. Power = strength x speed
Reaction time: the time between presentation of a stimulus & the onset of movement Speed: the time it takes to get from point A to point B. How quickly you can move between 2 points. Skill related factors can be trained toward & improved by following a skill related fitness programme relevant to your sport

23 Types of Fitness Training
Circuit training: multiple activities (e.g. press-ups, sit-ups, burpees) are completed as part of a rotation/circuit for a set time, e.g. 30 seconds Intervals: Short bursts of intense physical activity followed by recovery period, e.g. 100m sprint, followed by 200m walk Strength training: resistance training to oppose a force, e.g. weight lifting or gym machines

24 Plyometric: these are explosive exercises to increase muscle power.
Endurance Training: this is sustained activity to increase cardiovascular fitness, e.g. jogging for 30minutes.

25

26 Balanced Diet A balanced diet involves eating the correct amounts of the wide variety of food types included in the food plate. We should eat more foods from top of the plate & less food from the top of the plate. The food plate helps promote a healthy eating life-style. The FLOOD PLATE is an updated version of the food pyramid.

27 Olympic Games 2016 Olympic Games were held in Rio de Janeiro
Dates:5th-21st August 2016


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