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Immersion, Engagement, Presence, Agency

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Presentation on theme: "Immersion, Engagement, Presence, Agency"— Presentation transcript:

1 Immersion, Engagement, Presence, Agency
Josephine Anstey Immersion, Engagement, Presence, Agency Alison McMahan, “Immersion, Engagement and Presence: A Method for Analyzing 3-D Video Games,” The Video Game Theory Reader, Mark J.P. Wolf and Bernard Perron (Eds), Routledge,2003

2 diegetic -self-contained story level : “world of game’s story” p68
Josephine Anstey McMahan, “Immersion, Engagement and Presence: A Method for Analyzing 3-D Video Games.” Useful Terms diegetic -self-contained story level : “world of game’s story” p68 nondiegetic - elements not part of story, (much) music in film, toolbars etc. in games Usefulness of terms Definitions never fixed, but encapsulate ideas New field, coins and refines definitions

3 Immersion Diegetic? 3D environments? First person? Hardware?
Josephine Anstey McMahan, “Immersion, Engagement and Presence: A Method for Analyzing 3-D Video Games.” Immersion Diegetic? 3D environments? First person? Hardware? “…user’s expectation of game […] must match environment’s conventions … p 68 “…user’s actions must have non-trivial impact on the environment … p 69 What is your common sense notion of immersion? What is the a relationship between narrative and immersion? What is the relationship between participation and immersion? What is the relationship between hardware and…? “…convention of the world must be consistent …” p 69

4 Engagement Non-Diegetic? Devising Strategies
Josephine Anstey McMahan, “Immersion, Engagement and Presence: A Method for Analyzing 3-D Video Games.” Engagement Non-Diegetic? Devising Strategies Meta-level understanding of game Obsessive/ Deep Play Is the pleasure of engagement different from the pleasure of immersion? Examples of engagement? Statistics in baseball

5 Presence = - “…perceptual illusion of non-mediation…” p73
Josephine Anstey McMahan, “Immersion, Engagement and Presence: A Method for Analyzing 3-D Video Games.” Presence = - “…perceptual illusion of non-mediation…” p73 Quality of Social Interaction Sense of Realism (social and perceptual) Telepresence, Teleoperation, Teleportation Perceptual and Psychological Immersion Use of Social Actors in Medium Intelligent Environment Important Researchers Lombard and Ditton Mel Slater Being There Term used by VR researchers - Lombard and Ditton subdivided into these elements Sense of togetherness increased sense of presence (networked or artificial others), how does being one with or separate from your avatar alter sense of presence (Slater), quality of networks. Social realism and perceptual realism - also behavioral realism Transportation to this world - you are there, it is here, we are together (Lombard and Ditton), telepresence is forerunner of presence, video and comp graphics take us somewhere, teleop - less about games than remote surgey etc. teleportation - instantaneous movement in virtual envs - what does this do to our sense of presence (issue of internal logic and conventions) mentions Osmose - I could bring picture or show movie state of art of virtual beings intelligent environment, - part of behavoral realism


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