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Architecture Design Rules in LedsystT
How it started To be followed by a presentation of current status Per-Georg Jönsson, Swedish Defence Materiel Administration, Capabilities, Strategies and Future Systems Competence area for Systems Engineering, Architecture and Configuration Management
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FMA Short history (main objectives)
FMA Version milestone (M3) 2002 Financed by LedsystT Phase 1, 1+ developing FMA version milestone (M4, M5) 2003 Working with information and presentation materia based on FMA version 2.0 M5, evaluate Test, adapt and implement FM A based concepts in LedsystT NATO-NAF-FM AR analysis FM A developing and implementation project established FMV/FM
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The long and winding road
Architecture Program Preparations and research Delivery M3 Delivery M5 FM Ledsyst Phase 0 FM Ledsyst Phase 1 FM Ledsyst 1999 2000 2001 2002 Goal: 2010 Further development and practical usage outside Architecture development program Other programs Architecture Program Framework investigation Clarification The NAF v 3 era FM Ledsyst Phase 2 FM Ledsyst 2003 2004 2005 2006 Historic Review
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The old FM A Enterprise Architecture version 2.0
24 main concepts 24 presentations 54 Whitepapers lots of reference matrl
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Holistic Architecture Description Perspectives (models (aspects) of the architecture)
System description view (system hierarchy) What system elements are present at this system level in the internal information exchange model (IER)? Organisation description view (Actor model) What system elements are able to act and what roles do they act upon? Business description view (Procedures) How do actors in the system act (activities of the system) and the internal information exchange model (IER = Information Exchange Requirements) Personnel description view Rules diagram that controls the acting within the system Information description view Conceptual model (CM), Information model (IM), Information exchange model (IEM), Data model (DM), Data exchange model (DEM) and Storage model (SM) for each use case instance and additional models for each domain (CD = Cognitive behavioural domain, RD = Representation domain (Information domain), PD = Physical domain (technical models) Technology description view Technical component descriptions
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i S O P K T I The Pyramid Model Business Viewpoint Doctrine
Process Doctrine Products The material (real) world Capability Role Organization People Competence Knowledge base Spec i Information Viewpoint O S P K T I Business
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LedsystT Most important used Concepts
Service Concept Service Tiers (LOVNETP) System Concept System as a black box, with coupling to other systems System as a white box containing other system (seamless break down in system of systems) Systems of Systems Concept Network centric concept Design Rule Concept Information Concepts Modelling of systems using UML
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Ex System view, White box
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Service demonstrator 03 Autom/04 Spring
Designrules Ver 2.0 MMI sit syst builder Time Geodata Sea Radar Torö Nynäshamn MMI presentation UndE AA Radar Gothenburg Fusion mode Land info SLB Netcorrelation SIM Federation SIM Air FSR 890 SIM NBD SIM Air Sea Strics
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Design rules Based on standards Accounts for industry best practices
Derived by exploiting key competencies from Boeing, Ericsson, IBM and SAAB as well as Swedish and international research bodies Will be open/public exception information security implementation
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The characteristics give a better understandig of what a design rule is
Design rule characteristics: Packages knowledge in a reuseable form Ensures that the requested properties are achieved (flexibility, interop…) Provides value for a re-user, i.e. by proposing a solution to a difficult problem improving the quality of the resulting product proposing a way of enabling the exploration of opportunities May solve both high and low level problems. Value to the re-user is the most importand aspect. The key differentiator between a design rule and a requirement is that the design rules defines a solution Can satisfy one or more requirements Can be part of a design rule package – DRP - for a problem domain
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Nothing new…Designrules 1200, The holy Franciscus
The holy Franciscus, Il Poverollo, “ A rule excludes permanent wiggling between different alternatives. It makes it possible to follow a defined line. It is not the amount of details, but abeyance to a few directives that is of importance. The directives shall be so short and clear that you immediately can recall them in your memory “The rule should be practical, addressed directly to the sense and shall be personal. Not until you thoroughly have considered the rule, elaborated it carefully, have allowed it to mature and hardened it you should train yourself in being fateful to it”
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Design rules are organized in a hierarchic structure
Design rules are grouped in a number of categories and levels of detail. One initial detailed structure is the following: Design Development NBD Rules – Method Governance Verification and validation System concept Services concept System description Rules – Framework Service description System Design Service Design Business Rules – Design Application Information Technical
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Architecture experiences
Good start among designers for demonstrators System and service thinking quickly adopted Fairly good experience from model based approach and modeling Very successful demonstrators Slow start among architects Architectural work suffered from front end problems of placing contracts and starting up the organization Windows of opportunity for controlling with architecture is at the beginning Uneven skills for architecture and modeling at the beginning, eg few with appropriate skills in modeling Architects without sufficient power to control the development Required input from mission domain largely lacking Supporting Sw AFEA project was not financed Understanding of how to use Design Rules took time to established A lot of work was done without proper correlation and control Restart based on NAF v2 summer 2005 Top down approach To late to influence the rest of the project Still a valid experience for the future and for the creation of principles and design rules
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