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Energy Preserving Non-linear Filters
Presented by Wei-Yin Chen (R )
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Outline Introduction Filter Model Algorithm and Application
Problem and Goal Source of Noise Filter Model Algorithm and Application Monte Carlo RADIANCE Result and Conclusion
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Introduction Problem Goal Additional Properties Usage
Noise caused by inadequate sampling Goal Enhance image quality without more samples Additional Properties Preserve energy Doesn’t blur details Usage Filter before tone mapping
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Source of Noise “Small probability” area in Monte-Carlo method
Not noise actually This happens at a region, not at a pixel Average the “noise” in a larger region
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Required sample Define noise
Pixels not converging within range D (typically 13) after tone map Huge samples are required in the worst case >1e4 samples for 1e-4 accuracy Most regions are smooth Good average case Target on the noisy regions
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Filter Model Constant-width filter Variable-width filter
Inherently preserve energy Variable-width filter Not energy preserving on the boundary Region of support Variable-width filter with energy preserving Source oriented perspective Region of influence
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Algorithm for Monte Carlo rendering
Pre-render a small image (100x100x16) Find a visual threshold Ltvis = Laverage/128 (1 after tone map) Find a threshold of sample density that most pixels converge within D Render with the sampling density at full resolution For unconverged pixels Distribute Lexcess=Lu-Ln (average of converged neighbors) to a region, region area = Lexcess/Ltvis Affected radiance <= 1
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Co-operation with RADIANCE
A rendering system Super-sampled StDev unknown for the filter Work-around Regard extreme values as unconverged pixels
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Result
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Conclusion and Comments
Effective in removing noise Still blur the caustic area Increasing samples in the noisy region might be better What if the RADIANCE is not super-sampled?
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