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RYU PIXAL ART For this project we worked toward learning animation using street fighter characters and pixel art to replicate rye hudukon in a pixel.

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Presentation on theme: "RYU PIXAL ART For this project we worked toward learning animation using street fighter characters and pixel art to replicate rye hudukon in a pixel."— Presentation transcript:

1 RYU PIXAL ART For this project we worked toward learning animation using street fighter characters and pixel art to replicate rye hudukon in a pixel animation

2 We started today looking at animation and we looked at street fighter ryu and his signature hudukon and we started y looking at his idle situation and coming up with our own pixel version of this animations my one was 2 frames of him going up and down when playing back and forward create a loop suitable for an idle animation in the fighting game genre with him facing his opponent and The difference being the shoulder being at a lower position and when they are moving in there 2 fam animation they appearing moving up and down with the right foot being closer to the ground and with the bandana being above the cloths giving the illusion of it being higher up in the second image .

3 The difference being the shoulder being at a lower position and when they are moving in there 2 fam animation they appearing moving up and down with the right foot being closer to the ground and with the bandana being above the cloths giving the illusion of it being higher up in the second image .I now work toward making his hudocken I worked off the idle animation and began working on it by working off the idle second frame and began moving him into position moving him into the character position for his hydukon.

4 RYE ANIMATION Reflection
Reflecting on this task this task has improved my pixel art and pixel animation it also improved my positioning and where the start animations insertion position. It also made me realise how much character poses effect how a fighting move is read as less frames means quicker attacker while more frames equal longer attack and these are usually more flashy such as ultimate's compared to punches.


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