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Blender In A Triple A Games Studio

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Presentation on theme: "Blender In A Triple A Games Studio"— Presentation transcript:

1 Blender In A Triple A Games Studio

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5 Artist Blockout Adjustment >
OLD WORKFLOW Design Sketch > Artist Blockout > Design Feedback > Artist Blockout Adjustment > FINISHED BLOCKOUT

6 Design Sketch > Design Blockout >
NEW WORKFLOW Design Sketch > Design Blockout > FINISHED BLOCKOUT

7 ISSUES > Procedural Geometry Bugs with Axis change License changed
GOOGLE SKETCHUP ISSUES > Procedural Geometry Bugs with Axis change License changed

8 BLENDER IMPROVEMENTS Polygonal Geometry
Learn transferable modelling skills Code your own exporter, or... Use the Game Engine for prototyping, or... FPS Mode

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10 INSET

11 SOLIDIFY

12 SOLIDIFY

13 MODIFIERS = NON DESTRUCTIVE

14 LEGO MARVEL/LEGO HOBBIT
See videos

15 AND A WHOLE LOT MORE

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17 Why Don’t Studios Use Blender?
Already integrated inhouse tools with some other software, custom exporters, shaders, etc. Not enough downtime between projects to train staff.

18 Growth Digital Tutors Blendswap New version everyday
BlenderArtists Forum Blender Market - Commercial Addons

19 Realtime PBR in Blender

20 OPEN SOURCE


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