Download presentation
Presentation is loading. Please wait.
1
Blender In A Triple A Games Studio
5
Artist Blockout Adjustment >
OLD WORKFLOW Design Sketch > Artist Blockout > Design Feedback > Artist Blockout Adjustment > FINISHED BLOCKOUT
6
Design Sketch > Design Blockout >
NEW WORKFLOW Design Sketch > Design Blockout > FINISHED BLOCKOUT
7
ISSUES > Procedural Geometry Bugs with Axis change License changed
GOOGLE SKETCHUP ISSUES > Procedural Geometry Bugs with Axis change License changed
8
BLENDER IMPROVEMENTS Polygonal Geometry
Learn transferable modelling skills Code your own exporter, or... Use the Game Engine for prototyping, or... FPS Mode
10
INSET
11
SOLIDIFY
12
SOLIDIFY
13
MODIFIERS = NON DESTRUCTIVE
14
LEGO MARVEL/LEGO HOBBIT
See videos
15
AND A WHOLE LOT MORE
17
Why Don’t Studios Use Blender?
Already integrated inhouse tools with some other software, custom exporters, shaders, etc. Not enough downtime between projects to train staff.
18
Growth Digital Tutors Blendswap New version everyday
BlenderArtists Forum Blender Market - Commercial Addons
19
Realtime PBR in Blender
20
OPEN SOURCE
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.