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Published byMiles Julius Rodgers Modified over 6 years ago
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Cosmic Conflict Presented by Team B Jason Wagner Zhaohui Ning
Timothy Spicuzza Michael Vernier Joseph Handzel Eric Stegemoller
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Game Concept Single/Multiplayer Team Based
Fast paced spaceship battles Defense of mothership Single Player campaigns Script driven
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Genre and Aspects Space flight-simulator RPG aspects
AI driven ships and defenses RPG aspects Experience gained through kills and wins Upgradeable ships
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Game Play Fly around and shoot at other ships and mothership Win/Lose
Death of the mothership Yours / Enemy Player dies 5 times
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Questions?
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Technical Aspects- Controls
Pseudo-Flight controls Thrust Controls Forward/Backward Strafe
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Graphical Elements Motion Blur Particle Effects Models
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AI Aspects Pursuit behavior Evade behavior Mothership attack
Complex differential equation solving and log(n) solution for the traveling salesman problem. (Yeah, Right!!!)
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Networking Aspects Not in this version Auto-file updating
Time constraints – too complex Auto-file updating Voice-Over IP Server – Client Topology
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Sound Elements Engine hum, music Tried OpenAL Moved to FMod
In space, so the player can’t hear anything that is going on Tried OpenAL Did not work on everyone’s PCs Moved to FMod Haven’t had any compatibility problems
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Scripting Aspects User definable ships, guns, missiles etc.
User can define all aspects User can use own models Scene Loading Player profiles Saves exp points, upgrades, ships
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Create Scene Name = Scene1 Skybox = GameEngineMaterial/SkyBox/AsteroidField Area = 10000 NumofTeams = 2 Team = 0 NumofShips = 20 Ship = TheKillerShip (…) MotherShip = Mother1 SpawnLocation = Team = 1 Ship = ThePebbleShooter MotherShip = Mother2 SpawnLocation = Asteroids = 1000 Location = Random @
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Physics Aspects Rigid body physics Bounding box (or sphere) collision
Contact Reporting Contact state manager / collision reporting
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Particle Effects Ogre particle scripts Explosions Weapon trails
Ship damage Engine flares
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