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Creative Development Under the Sea Term

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Presentation on theme: "Creative Development Under the Sea Term"— Presentation transcript:

1 Creative Development Under the Sea Term 5 2016
Dressing up and taking on roles from stories 'Under the Sea' Role play areas Mask making Making finger puppets to re-enact the stories Play dough Creating clay model sea creatures Songs and stories Painting sea creature designs on pebbles Cooking bread roll sea creatures Bubble wrap paintings and prints of fish Communication, Language and Literacy Role play area- a pirates' ship and 'under the sea‘ and a beach hut. Dressing up as sea creatures. Make leaflets on caring for sea creatures. Following and creating instructions. Labelling contents of a rock pool. Recording class visits Small world play Descriptions of sea creatures- 'What am I?' Focus books: Commotion in the Ocean, Tiddler, Sally and the Limpet, The Rainbow Fish and Sharing a Shell. Personal, Social and Emotional Development: Role play areas RE unit 'Story Time' encouraging the children to think about honesty, kindness to others, modesty, etc. through religious tales SEAL unit 'Good to be Me' developing children’s self-awareness, managing feelings and empathy Circle time Stories and songs Understanding the World Using maps and atlases to find out where the oceans are. Finding our nearest beach Looking at the differences between Downton and the seaside Finding out about sea creatures Making a collection of words to describe sea creatures. Making sets of sea creatures. Creating rules for caring for wildlife. Discovering objects which float or sink. Looking for signs of Spring on a farm e.g. lambs Problem solving, reasoning and numeracy Time: o'clock and months of the year. Counting: to 100, in 1s and 10s, estimating Addition: adding 1,2 or 3 to any number to 20 by counting on 2D shape and data handling: sorting shapes and objects according to a variety of criteria, creating pictograms Addition and subtraction: pairs with a total of 6 or 7, doubles to double 5 Pattern: create and complete repeating patterns, count in 2s Under the Sea Term Physical Development Junk modelling Fine motor control with buttons and zips. Large wheeled vehicles outside Building 'ships' using large construction blocks Moving and dancing like sea creatures Throwing and catching skills with a variety of equipment, e.g. balls, quoits Daily handwriting and fine motor skills exercises


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