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Analysis Modeling Dynamic Modeling
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Requirements analysis
Results in static and dynamic models Scenario models: use cases (static), swimlane diagrams (dynamic) Class diagrams (static) Flow oriented diagrams (dynamic) Behavioral models: sequence diagrams (dynamic), state diagrams (dynamic) These models bridge the gap between requirements and implementation (code)
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Activity/Swimlane diagrams
Help us visualize the flows associated with use cases A swimlane diagram has multiple actors; an activity diagram is the same thing, but no concrete actors are distinguished
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Other syntax Concurrency can be modeled by fork/join
Fork/Branch Concurrency can be modeled by fork/join We can include one diagram inside of another Enables reuse Join
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Swimlane diagrams Start circle Ends in bulls-eye Decisions are
diamonds (must always have a guard on all branches)
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Sequence diagrams Used to model interactions between classes/objects
Emphasis on time ordering Message passing between objects
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Sequence Diagram Example
messages are methods of the classes Synchronous message Asynchronous message Return message
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Messages in sequence diagrams
Messages, along horizontal lines, correspond to operations in your class diagram; i.e. they are method calls Three main types Synchronous: expects return Asynchronous: does not expect return Return argument: dashed line Synchronous message Asynchronous message Return message
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Sequence Diagram: option
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Sequence diagram: Alternate/else
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Sequence diagram: loop
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State diagrams Once sequence diagrams have been constructed for each use case, a state diagram can be built for the system Can model the: State of each class State of the system as viewed from the outside
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State diagram syntax State Name (verb in current tense) [age <= 20]
(Optional) actions happening during state [age <= 20] [age > 20] [age <= 20]/setFlag(false) Guards: Use to describe event that causes a state transition happens (ALL transitions should have guards) Name Examples: sorting validating updating status … Action: If something happens while transitioning to another state. (Optional)
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Quiz Review What does a swimlane diagram visually model?
What does a sequence diagram model? What goes on the arrows in a sequence diagram? What are the three different types of arrows? What goes in a state for a state diagram? What can go on an arrow for a state diagram?
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In-class exercises Let’s do a swimlane diagram for making a withdrawal at an ATM the system should or should not be an actor? see the use case we did earlier Let’s do a sequence diagram for making a withdrawal at an ATM What are some states for an ATM? For the class CheckingAccount? For the machine itself as viewed by a customer? What are the triggers and transitions between theses states? Complete the exercise here: Due tomorrow midnight
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Team Exercise Examine the Quiz Game description/use cases
In your teams, come up with at least: One swimlane diagram One sequence diagram One state diagram for a class One state diagram for the system Turn in this assignment through svn
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