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The Hero's Journey An Archetypal Story
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Archetype: A pattern, such as a type of character or type of story, that is repeated in literature.
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The hero’s journey is one of the oldest story archetypes on the planet.
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Some say it’s older than the Pyramids…
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And Stonehenge…
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And even cave drawings. (Vogler)
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The components of the hero’s journey were identified and developed by Joseph Campbell, who was the world’s foremost authority on mythology.
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In his book, The Hero with a Thousand Faces, Campbell asserted that all storytelling follows the ancient patterns of myth, and …
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…that all stories use elements of the Hero’s Journey
…that all stories use elements of the Hero’s Journey. Campbell called this archetype a Monomyth.
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George Lucas, the creator of Star Wars, consulted with Campbell while writing the scripts for the first Star Wars trilogy.
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The function of the story is to entertain, to instruct, and to inspire.
The hero’s journey is a metaphor for life itself.
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Part I: Separation/ Departure
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Breaking away from the old life
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The hero is invited to leave a mundane life and seek adventure.
A. The Call to Adventure The hero is invited to leave a mundane life and seek adventure.
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Odysseus is called to fight the Trojan War
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Pinocchio wants to become a real boy.
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Dorothy wants to leave Kansas.
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The hero has second thoughts; adventure looks too risky.
B. The Refusal of the Call The hero has second thoughts; adventure looks too risky.
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Dorothy runs back to the farm and Auntie Em. A storm is brewing.
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Luke Skywalker doesn’t have time for the adventure - he has to help his Uncle Owen on the moisture farm.
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C. Supernatural Aid The hero receives a gift to help on the journey.
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The ruby slippers
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A conscience
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Luke receives his lightsaber from Obi-Wan Kenobi.
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D. Crossing the First Threshold
The hero leaves the old world behind and enters the new.
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Dorothy is carried away to Oz by the tornado.
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Luke Skywalker leaves his home on Tatooine.
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E. The Belly of the Whale Like Jonah and Pinocchio, the hero experiences the “dark night of the soul” and must face his faults and the truth.
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This stage represents the final separation from the hero’s known world and self and the new world/self. This stage can appear here or later in a story. Look for evidence or reminders of the Belly of the Whale…
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For some, the belly of the whale experience is a situation in which the hero feels trapped.
Luke, Han, and Leia trapped in the garbage compactor.
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Luke Skywalker trains with Yoda in a whale-like house.
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While on Yoda’s planet of Dagobah, Luke enters a whale-like cave and must face his own potential for evil, which is personified by Darth Vader.
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The message is that we all have a shadow self and must deal with it at some point in our lives.
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F. Intervention At the hero’s lowest point, someone or something comes in to encourage him/her to continue.
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Part II Initiation
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During the “Initiation” phase, the hero learns how to live in the new world.
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A. The Road of Trials The hero learns that life in the world of adventure can be difficult.
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B. Meeting with the Goddess
A wise or magical woman gives guidance or advice to the hero.
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C. Temptation Someone or something tries to distract the hero from his goal. Circe the witch tries to keep Odysseus on her island.
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D. Atonement with the Father
The hero resolves his/her issues with a parent figure.
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(from Greek roots meaning “from God”)
E. Apotheosis (from Greek roots meaning “from God”) The hero recognizes his/her true identity - that spark of divinity within.
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I am a Jedi, like my father before me!
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No.
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But you’ve always had the power to go home!
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F. The Ultimate Boon The hero succeeds in his/her mission.
Dorothy returns to Emerald City with the witch’s broom.
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Luke destroys the Death Star.
F. The Ultimate Boon The hero succeeds in his mission. Luke destroys the Death Star.
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Part III. The Return
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A. Refusal of Return The hero wonders if it’s possible to return to the old life. “How can I go back?” So why, when all has been achieved would the hero want to come back to normal life with all its cares and woes?
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B. Magic Flight Upon deciding to return home, the hero must “flee” from yet another danger. (Here, “flight” refers to fleeing, not flying, though sometimes flying is involved.) Sometimes the hero must escape with the boon
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There’s no place like home.
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C. Rescue from Without The hero escapes with a little outside help.
Often times the hero must have powerful guides and rescuers to bring them back to everyday life, especially if the person has been wounded or weakened by the experience. Or perhaps the person doesn't realize that it is time to return, that they can return, or that others need their boon.
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“Deus ex Machina” (God in a machine) “Dodge this!”
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D. Crossing the Return Threshold
Finally, the hero returns to “Kansas.” The trick in returning is to retain the wisdom gained on the quest, to integrate that wisdom into a human life, and then maybe figure out how to share the wisdom with the rest of the world. This is usually extremely difficult.
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E. Mastery of Two Worlds The hero realizes that s/he can be at home in two worlds. S/he is wiser and more confident. For a human hero, it may mean achieving a balance between the material and spiritual. The person has become comfortable and competent in both the inner and outer worlds.
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F. Freedom to Live Having faced evil - both from within and without - the hero is free from powerlessness and fear.
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