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Computer Graphics and Animation 0-Introduction
Prof. Dr. Charles A. Wüthrich, Fakultät Medien, Medieninformatik Bauhaus-Universität Weimar caw AT medien.uni-weimar.de
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Introduction Aim of the course:
provide the students with a comprehensive introduction to Computer Graphics and Animation, so as to Understand concepts Understand terminology Understand (some) algorithms Use 3D programs for Animation For your (dis-)comfort, this course will be in English September 18September 18 Charles A. Wüthrich
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Program History Computer Graphics: Animation:
3D Modeling: Polygone, Splines, Patches, Rotations, Translations. Color on Computers: Light, Color, Color spaces. Camera: Viewing, Perspective, Screens, Camera Paths Local Ilumination: Ambient, Diffuse and Specular reflection. Global Illumination: Raytracing, Radiosity Aliasing and anti-aliasing Natural Phenomena: Plants, Clouds, Water Animation: Lassater's rules of Computer Animation Motion control: Acceleration, velocity, Position, Forces, Collision Deformations, morphing Hierarchical Modeling, Forward and Inverse Kinematics Particles, Flocks, Crowds Humans and Animals: Movement, Walking, Grabbing Motion Capturing, Facial Animation. September 18September 18 Charles A. Wüthrich
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References Literature:
Foley, Van Dam, Feiner, Hughes: Computer Graphics. Principles and practice, Addison Wesley, 1997 P. Shirley, S. Marshner, Fundamentals of Computer Graphics, A.K. Peters, 2009 R. Parent. Computer Animation. Algorithms and Techniques, Morgan Kaufman, 2012. September 18September 18 Charles A. Wüthrich
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Exercitations Final grades Exercitations:
80% will be the mark of the exercitations 20% final exam. Exercitations: Tuesdays, Gianluca.Pandolfo[at]uni-weimar.de September 18September 18 Charles A. Wüthrich 5
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Computer Graphics and Animation 0-Teasers
Prof. Dr. Charles A. Wüthrich, Fakultät Medien, Medieninformatik Bauhaus-Universität Weimar caw AT medien.uni-weimar.de September 18September 18 Charles A. Wüthrich 6
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Weimar Animations Traditional animation: Stop-Motion movies
Felix Lauer und Simon Schneegans , Copyright 2013 September 18September 18 Charles A. Wüthrich
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Weimar and 3D Animations
Motion Capturing for Animations Applying real movement to virtual characters Karim Eich, Copyright 2013 September 18September 18 Charles A. Wüthrich
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Weimar and 3D Animations
3D Gaming Demo Sebastian Esposito, Copyright 2016 September 18September 18 Charles A. Wüthrich
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Teasers: Old Stuff Courtesy Ed Catmull, Univerisity of Utah © 1974
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Game rendering teaser Courtesy Assassin’s creed: Unity 3D engine © 2014 September 18September 18 Charles A. Wüthrich
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Gaming teaser Courtesy Assassin’s creed: Unity 3D engine © 2014
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Gaming teasers Shadow of Mordor © 2014 September 18September 18
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Rendering teaser Blender nature rendering contest © 2014
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Rendering teaser Blender rendering contest © 2014
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BDF rendering teaser Courtesy Paul Hellard © 2013
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BDF rendering teaser Courtesy Paul Hellard © 2013
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BDF rendering teasers Courtesy Paul Hellard © 2013
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BDF rendering teaser Courtesy The Architectural Academy © 2014
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Animation teaser Cycles Demo Reel © 2014 September 18September 18
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Real time animation teaser
Copyright NVDIA © 2014 September 18September 18 Charles A. Wüthrich
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The ULTIMATE teaser!!! Game of Thrones, © 2014
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End Copyright (c) 1988 ILM +++ Ende - The end - Finis - Fin - Fine +++ Ende - The end - Finis - Fin - Fine +++
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Thank you! Web pages http://www.uni-weimar.de/medien/cg
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