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Week 5 – Functions (1) EKT120: Computer Programming.

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1 Week 5 – Functions (1) EKT120: Computer Programming

2 Outline Why use functions? Functions in C Function prototypes
Pre-defined functions User-defined functions Function prototypes Function definitions Function calls What about number, order and type of parameter? Functions that do not return a value Functions that return a value Miscellaneous about functions Sample application Scope and mechanics of passing values to functions EKT120: Computer Programming

3 Why use functions? Let say you want to print one row of number 8 and one row of number 9 #include <stdio.h> int main() { int iLoop1, iLoop2; //print one row of number 8 for(iLoop1=1; iLoop1<=10; iLoop1++) printf(“8"); printf("\n"); //go to new line //print one row of number 9 for(iLoop2=1; iLoop2<=10; iLoop2++) printf(“9“); return 0; } EKT120: Computer Programming

4 Why use functions? It seems that you are doing the same thing twice!!(i.e. printing two rows of numbers) This is wasting time and not flexible!! So, need to use function EKT120: Computer Programming

5 Why use functions? #include <stdio.h> void fnDisplay(int); //function prototype int main() { fnDisplay(8); //function call fnDisplay(9); //function call return 0; } void fnDisplay(int value) //function definition { int iLoop; for(iLoop=1; iLoop<=10; iLoop++) printf("%d", value); printf("\n"); //go to new line EKT120: Computer Programming

6 Functions in C Functions can be created to execute small, frequently-used tasks In C, there are predefined functions or sometimes called standard functions, and there are user-defined functions. Predefined functions are already available functions that can be used, called library The usage is like stdio.h, in which the library name must be #included at the top of the source code (preprocessor directive) EKT120: Computer Programming

7 Predefined Functions (Library)
Common libraries are stdio.h, math.h, string.h, and stdlib.h stdio.h related functions: printf, scanf,etc math.h related functions: sin, cos, exp, pow, sqrt, etc. string.h related functions: strcmp, strcpy, strlen, etc. stdlib.h related functions: abs, fabs EKT120: Computer Programming

8 Predefined Functions (Library)-example
#include <stdio.h> #include <math.h> #include <string.h> void main() { string sName; int iVol1, iVol2, iN,iR, iKTemp, iLength; strcpy(sName, “Marina”); iVol2 = iVol1 * exp(iN * iR * iKTemp); iLength = strlen(“Mahathir”); } EKT120: Computer Programming

9 User-Defined Functions
What do we need to define and make use of user-defined functions? Function prototypes Function definitions Function calls EKT120: Computer Programming

10 Function Prototypes Function prototype is a declaration; indicates the function exists Should have function name, return type and parameter Argument name is not compulsory in function header Function prototype has the following form: <return_type> <function_name> (arg_type arg_name, ...); int fnSum (int iNum1,int iNum2); int fnSum (int,int); //is also acceptable semicolon EKT120: Computer Programming

11 Function Definitions Function definition includes the body of a function Function definition has the following form: <return_type> <function_name> (arg_type arg_name, ...) { … statements … } int fnSum (int iNum1,int iNum2) int iAdd; iAdd = iNum1 + iNum2; return(iAdd); Notice that argument name is used in the function body Unlike function prototype, argument name in function definition must be included in function header no semicolon function header EKT120: Computer Programming

12 Function Calls iResult = fnSum(x,y);
Consists of a function name followed by an argument expression list enclosed in parentheses Function call has the following form: <function_name> (exp, exp ...) exp is an expression – can be variable or constant iResult = fnSum(x,y); EKT120: Computer Programming

13 Example of function in program
//This program sums up two numbers #include <stdio.h> int fnSum(int, int); //function prototype int main() { int iX, iY, iResult; printf( “Enter x and y : ”); scanf(“%d %d”, &iX, &iY); iResult = fnSum(iX,iY); //function call printf(“Sum is : %d”, iResult); return 0; } int fnSum(int iNum1, int iNum2)//function definition { int iAdd; iAdd = iNum1+iNum2; return(iAdd);} Enter x and y : 1 2 Sum is : 3 function header EKT120: Computer Programming

14 What about number, order and type of parameter?
Number, order and type of parameters in the argument list of a function call and function definition MUST match. If function prototype and definition have three parameters then the function call must have three parameters. If the types are int, float and double in the prototype, the types in the function call should be int, float and double, respectively. EKT120: Computer Programming

15 What about number, order and type of parameter?(e.g1)
prototype void fnFunction2(int iN, double dX); function header void fnFunction2(int iN, double dX) function call fnFunction2 (iM, dY); Note that there are two arguments for function prototype, function definition and function call; the first is int and the second is double. With these three we have met the number, order and type requirements. EKT120: Computer Programming

16 What about number, order and type of parameter?(e.g2)
int fnSum(int, int); //function prototype int fnSum(int iNum1, int iNum2) //function definition fnSum(iX,iY); //function call Refer to program in slide 13 Number, order and type parameter are met because: there are two parameters, the parameters are listed in order i.e respectively and first parameter is int and second parameter is int. EKT120: Computer Programming

17 Functions that do not return a value
//This program sums up two numbers #include <stdio.h> void fnSumPrint(int, int); //function prototype void fnFunction1(); //function prototype int main() { int iX,iY; fnFunction1(); //function call printf(“Enter x and y: ”); scanf(“%d %d”, &iX, &iY); fnSumPrint(iX,iY); //function call return 0; } void fnSumPrint(int iNum1, int iNum2) //function definition { int iAdd; iAdd = iNum1+iNum2; printf(“Sum is: %d”,iAdd); void fnFunction1() { printf(“Welcome to this program\n”); } Welcome to this program Enter x and y: 1 2 Sum is: 3 EKT120: Computer Programming

18 Functions that return a value
//This program sums up two numbers #include <stdio.h> int fnSum(int,int); //function prototype int main() { int iX,iY,iResult; printf(“Enter x and y: ”); scanf(“%d %d”, &iX, &iY); iResult = fnSum(iX,iY); //function call printf(“Sum is : %d”,iResult); return 0; } int fnSum(int iNum1, int iNum2) //function definition { int iAdd; iAdd = iNum1+iNum2; return(iAdd); EKT120: Computer Programming

19 Miscellaneous about functions
Function call used as logical expression int fnCalc(int,int); //function prototype int main(void) { int iNum1, iNum2; scanf(“%d %d”,&iNum1,&iNum2); if(fnCalc(iNum1,iNum2)>100) //function call used as logical expression printf(“result greater than 100”); else printf(“result less than 100”); return 0; } int fnCalc(int iN1,int iN2) { int iAnswer; iAnswer=iN1+iN2; return(iAnswer); EKT120: Computer Programming

20 Miscellaneous about functions
Function call used in printf statement int fnCalc(int,int); //function prototype int main(void) { int iNum1,iNum2; scanf(“%d %d”,&iNum1,&iNum2); printf(“Sum = %d”,fnCalc(iNum1, iNum2)); //function call returns a //value and puts in printf return 0; } int fnCalc(int iN1,int iN2) { int iAnswer; iAnswer=iN1+iN2; return(iAnswer); EKT120: Computer Programming

21 Miscellaneous about functions
Rules regarding naming convention for variables iNum1 passes value to iN1, iNum2 passes value to iN2 Better use different variable names for parameters in main AND parameters in function definition int fnCalc(int,int); //prototype function int main(void) { int iNum1,iNum2,iResult; //declare like this scanf(“%d %d”,&iNum1,&iNum2); iResult = fnCalc(iNum1,iNum2); //function call printf(“sum = %d“,iResult); return 0; } //function definition int fnCalc(int iN1,int iN2) //simply declare like this { int iAnswer; iAnswer=iN1+iN2; return(iAnswer); EKT120: Computer Programming

22 Sample application Write a C program that calculates and prints addition and subtraction of numbers. Your program should have functions: fnAdd : adds two numbers fnSubtract : subtracts two numbers fnPrintResult : prints results from calculation EKT120: Computer Programming

23 Sample application(cont)
#include <stdio.h> int fnAdd(int,int); int fnSubtract(int,int); void fnPrintResult(int); int main() { int iNum1,iNum2,iAnswer; char cOp; printf(“Enter two numbers and operator:”); scanf(“%d %d %c”, &iNum1,&iNum2,&cOp); switch(cOp) { case ‘+’ :iAnswer=fnAdd(iNum1,iNum2);break; case ‘-’ :iAnswer=fnSubtract(iNum1,iNum2);break; default: printf(“Invalid operator”); } fnPrintResult(iAnswer); return 0; int fnAdd(int iX,int iY) { int iSum; iSum = iX+iY; return(iSum); } int fnSubtract(int iX,int iY) int iSub; iSub=iX-iY; return(iSub); void fnPrintResult(int iAns) printf(“Answer is %d”, iAns); EKT120: Computer Programming

24 1. Function prototype (3 parameters)‏
1 /* Fig. 5.4: fig05_04.c 2 Finding the maximum of three integers */ 3 #include <stdio.h> 4 5 int fnMaximum(int, int, int); /* function prototype */ 6 7 int main()‏ 8 { 9 int iA, iB, iC; 10 11 printf( "Enter three integers: " ); 12 scanf( "%d %d %d", &iA, &iB, &iC ); 13 printf( "Maximum is: %d\n", fnMaximum( iA, iB, iC ) ); 14 15 return 0; 16 } 17 18 /* Function maximum definition */ 19 int fnMaximum(int iX, int iY, int iZ)‏ 20 { 21 int iMax = iX; 22 23 if ( iY > iMax )‏ iMax = iY; 25 26 if ( iZ > iMax )‏ iMax = iZ; 28 29 return iMax; 30 } 1. Function prototype (3 parameters)‏ 2. Function call 3. Function definition Program Output Enter three integers: Maximum is: 85

25 Scope and Mechanics of Passing Values to Functions
Scope refers to the region in which a declaration is active File scope is also called global variable declared at the top of a source file declarations not placed in any functions can be used by any statements that are being executed in the system Function scope is also called local variable declared in a block { … } scope is within its block – lifetime while the block is executed EKT120: Computer Programming

26 Global Variable : Example
#include <stdio.h> int iGlobal = 3; //This is the global variable void fnChangeGlobal( ); int main(void) { printf("%d\n“, iGlobal); //Reference to global //variable in a function fnChangeGlobal(); printf("%d\n", iGlobal); return 0; } void fnChangeGlobal( ) { iGlobal = 5; } //Reference to global EKT120: Computer Programming

27 Global Variable : Example
The output will be: 3 5 EKT120: Computer Programming

28 Local Variable : Example
#include <stdio.h> void fnChangeLocal(); int main(void) { int iLocal = 3; //This is a local variable printf("%d\n", iLocal); //Reference to local //variable in a function fnChangeLocal(); printf("%d\n", iLocal); return 0; } void fnChangeLocal() { int iLocal = 5; //This is another local variable printf("%d\n", iLocal); } EKT120: Computer Programming

29 Local Variable : Example
The output will be: 3 5 EKT120: Computer Programming

30 End Week 5 – Functions (1) Q & A! EKT120: Computer Programming


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