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1.0 Introduction to Physical Computing
What is Physical Computing?
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1.0 Physical Computing Physical Computing is how computers can communicate with humans and the environment Building a digital system that utilizes sensors and actuators to interact with the physical world An Interactive Physical System
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1.0 What are Microcontrollers?
A small computer that contains a processor core, memory and programmable input/output peripherals Designed for embedding programs and applications Executes or performs a repetitive task
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1.0 Sensor vs. Actuator Sensors are used to read and get physical information Actuators are used to move a mechanism or system Sensors and Actuators are sometimes used together in order to establish a communication between the digital and real world environment
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(Environment or Humans)
1.0 Interaction Diagram INTERACTION Interactive System (Microcontroller) Real World (Environment or Humans) Sensors Actuators
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Background, Projects, and Work
1.0 My Experience Background, Projects, and Work
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1.0 Applications Vehicles/Rovers Virtual Ventures Summer Camps
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1.0 Applications Vehicles/Rovers Wireless Devices (IOT)
Ottawa Maker Faire 2015
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1.0 Applications Vehicles/Rovers Wireless Devices (IOT) Robotics
Colin Kilby & Ashleigh Fratesi
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1.0 Arduino UNO Arduino UNO (REDBoard) Breadboard
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1.0 Arduino Learning Overview
Easy to learn and grasp Great for device prototyping Don’t have to be a Programmer or Engineer Open source and online resources Similar to C Languages Show creativity!
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1.0 Example Prototype
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1.0 Couse Learning Objectives
Sensor Input and Output Serial Communication Wireless Communication Physical Feedback Data Logging and Data Analysis Filtering and Sorting Graphical User Interface Control
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