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SimpleGameInAlice1 Barb Ericson Georgia Institute of Technology June 2008 Creating a Simple Game in Alice
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SimpleGameInAlice2 Objectives Show how to create a simple game in Alice –Creating methods in Alice –Creating a field or property of an object –Creating a variable –Using a while loop –Creating a Boolean function –Creating a comment
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SimpleGameInAlice3 Things to Consider All objects in an Alice movie or game must be created before the game starts –you can make them invisible to start click on properties and set the opacity to 0 –you can also hide objects by moving them under the ground move down some amount You can update a field (property) in an object to track if it has been clicked on
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SimpleGameInAlice4 Click the Zombie Game While the user hasn't won hide the zombie and after some random amount of time between 1-3 seconds have it pop up in a random place. If the user clicks on the zombie increment the number of hits and when it reaches 5 let the user know s/he won If the user doesn't click on the zombie within 1 second hide it again Add instructions at the beginning to let the user know how to play –and then make them invisible after some amount of time
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SimpleGameInAlice5 Set-up the World Click on File -> New World Select the Template tab Click on the grass world –click on open
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SimpleGameInAlice6 Add Objects to the World Click the add objects button at the bottom of the scene Scroll to the City category and click on City Add some Buildings by dragging out some building clusters
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SimpleGameInAlice7 Add the Zombie Click on Local Gallery to get back to the list of categories Open the People category Scroll over to Zombie and add one to the world
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SimpleGameInAlice8 Hide the Zombie Create a method to hide the zombie –Click on zombie in the object tree –Click on methods in the details window –Click the create new method button –name the method hide
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SimpleGameInAlice9 The hide method Click on properties in the detail window Drag out opacity = 1 (100%) Put it in the hide method Change the opacity to 0 (0%) Click on methods Pull out zombie move down 2 meters
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SimpleGameInAlice10 Create the pop up method Click on methods Click the create new method button name the method popUp –move the zombie randomly –move the zombie up above the ground –make the zombie visible
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SimpleGameInAlice11 Move the zombie randomly Start by dragging out zombie move tiles –one for each of left, right, forward, and backward Click on world in the object tree to select it Click on functions in the details window Drag out random number and drop it on the 1 meter –select 0 for min and 2 for the maximum
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SimpleGameInAlice12 Add a comment You can add a comment to explain what you are doing in English Drag a // tile from the bottom of the method editing window to where you wish to place the comment –Click on the down arrow –Select other –Type in the comment
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SimpleGameInAlice13 Showing the zombie Click on zombie in the object tree to select it Click on methods in the details window Drag out a zombie move tile –select up 2 meters Click on properties in the details window Drag out opacity = 0 –change to 1 (100%)
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SimpleGameInAlice14 Adding a property (field) We need to store the number of hits on this zombie Click on the properties tab Click the create new variable button name the variable numHits –set the value to 0
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SimpleGameInAlice15 Increment the number of hits If the user clicks on the zombie we want to add 1 to the number of hits so far Create a method that does this –It should be a new zombie method
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SimpleGameInAlice16 Respond to mouse click on zombie In the events window click the create new event button –select When the mouse is clicked on something Change the anything to the zombie (the entire zombie) Change the nothing to zombie incrementHits
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SimpleGameInAlice17 Method to run the game Click on world in the object tree Select methods Pull up a while tile from the bottom of the editor window –select true Click on functions –drag out a < b and drop it on true select 1 and 1
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SimpleGameInAlice18 While number of hits < 5 Click on zombie in the object tree Click on properties –drag out numHits = 0 and drop on the first 1 Change the second 1 to 5 –click on other and enter 5
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SimpleGameInAlice19 Hide and wait a random amount of time Click on methods Drag out hide Drag up a wait tile from the bottom of the editor window –select 1 second Click on world in the object tree –click on functions –drag out random number and drop on the 1 second
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SimpleGameInAlice20 pop up and wait for 1 second Drag out a zombie popUp Drag up a wait tile and select 1 second Try it out! –What happens after you click on the zombie 5 times?
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SimpleGameInAlice21 Tell the user s/he won Add some 3D text that tells the user she or he won –Click on File and then on Add 3D Text –Type in the text you can change the font Place it where you want it to appear –Click on add objects to get to the mouse controls –Click on done when done
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SimpleGameInAlice22 Make the text invisible to start Click on the text in the object tree Click on properties –Modify opacity to 0
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SimpleGameInAlice23 When the user wins show the text Drag out opacity = 0 to the method –change to 1 (100%) Play the game!
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SimpleGameInAlice24 Speeding things up All animation takes 1 second by default –you can change this using the more… Make the zombie move up or down and become visible and invisible at the same time –use a do together from the bottom of the editor window
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SimpleGameInAlice25 Add instructions Create 3D text that tells the user what to do in the game When the game starts wait for 1 second –then make the text invisible can set isShowing to false
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SimpleGameInAlice26 Show the number of hits Create 3D text that says Hits and one that says 0 Click on the 0 in the object tree –Click on properties –Drag out text = 0 select default string Use the mouse controls to position the text –Click on Add Objects to see the mouse controls when done click on done
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SimpleGameInAlice27 World incrementHits method Add an incrementHits method to the world –call the zombie incrementHits method –click on 0 then properties drag out text = 0 –select default string replace the default string with the what as string function in the world to convert the number to a string choose expressions and pick zombie numHits as what to convert
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SimpleGameInAlice28 Change when mouse clicked Modify then when mouse is clicked on the zombie to call the world's incrementHits method Try it!
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SimpleGameInAlice29 Other Ideas Have the zombie play a sound when hit –modify zombie incrementHits method –use play sound in methods you can also record your own sounds –click on properties for the zombie –click on the + next to Sounds –and record a sound and name it Count the number of times the zombie has appeared Add a way to lose –maybe it will only run till it appears 10 times –maybe add a timer and a time limit –maybe add other objects that if you click on these you lose Make the amount of time you give the user to click on the zombie a random amount from 0.5 to 1 second
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SimpleGameInAlice30 Summary Alice can be used to create simple 3D games Concepts covered –creating methods –creating a property (field) –creating a variable –using a while loop –creating a comment
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