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CSE 473 Artificial Intelligence

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Presentation on theme: "CSE 473 Artificial Intelligence"— Presentation transcript:

1 CSE 473 Artificial Intelligence
Dieter Fox Julie Letchner Matt Hoffman

2 Outline Objectives What is AI? State of the Art Challenges Logistics
© D. Weld, D. Fox

3 Goals of this Course To introduce you to a set of key:
Paradigms & Techniques Teach you to identify when & how to use Heuristic search Constraint satisfaction Machine learning Logical inference Bayesian inference Policy construction © D. Weld, D. Fox

4 AI as Science Where did the physical universe come from? And what laws guide its dynamics? How did biological life evolve? And how do living organisms function? What is the nature of intelligent thought? © D. Weld, D. Fox

5 AI as Engineering How can we make software systems more powerful and easier to use? Speech & intelligent user interfaces Autonomic computing Mobile robots, softbots Data mining Medical expert systems ... © D. Weld, D. Fox

6 Hardware 1011 neurons 1014 synapses cycle time: 10-3 sec
               Far fewer interconnections! Much faster update! 107 transistors 1010 bits of RAM cycle time: 10-9 sec © D. Weld, D. Fox

7 Computer vs. Brain © D. Weld, D. Fox

8 Evolution of Computers
© D. Weld, D. Fox

9 Projection In near future computers will have
As many processing elements as our brain, But far fewer interconnections Much faster updates. Fundamentally different hardware Requires fundamentally different algorithms! Very much an open question. © D. Weld, D. Fox

10 Dimensions of the AI Definition
human-like vs. rational Systems that think like humans Systems that think rationally thought vs. behavior Systems that act like humans Systems that act rationally © D. Weld, D. Fox

11 State of the Art Saying Deep Blue doesn’t really think about chess is like saying an airplane doesn’t really fly because it doesn’t flap its wings. – Drew McDermott I could feel – I could smell – a new kind of intelligence across the table” -Gary Kasparov © D. Weld, D. Fox

12 Museum Tour-Guide Robots
Minerva, 1998 Rhino, 1997 © D. Weld, D. Fox

13 Minerva in the NMAH The Minerva Experience © D. Weld, D. Fox

14 “How Intelligent Is Minerva?”
5.7% 29.5% 25.4% 36.9% 2.5% amoeba fish dog monkey human © D. Weld, D. Fox

15 “Is Minerva Alive?" 3.2% 27.0% 69.8% yes undecided no
© D. Weld, D. Fox

16 “Are You Under 10 Years of Age?”
3.2% 27.0% 69.8% yes undecided no © D. Weld, D. Fox

17 RoboCup Challenge Design a team of robots that can play soccer!
© D. Weld, D. Fox

18 RoboCup vs. Chess Static Deterministic Accessible Turn-based Dynamic
Deep Blue Robot soccer Static Deterministic Accessible Turn-based Dynamic Stochastic Inaccessible Real-time Vision and image-processing State estimation Planning and reasoning Multi-agent/multi robot coordination Real-time decision making Mobile robots and humanoids © D. Weld, D. Fox

19 RoboCup-99: Stockholm, Sweden
© D. Weld, D. Fox

20 RoboCup-03/-04 © D. Weld, D. Fox

21 Mapping the Allen Center: Raw Data
© D. Weld, D. Fox

22 Mapping the Allen Center
© D. Weld, D. Fox

23 Started: January 1996 Launch: October 15th, 1998 Experiment: May 17-21
Some Recent AI Success Stories Started: January 1996 Launch: October 15th, 1998 Experiment: May 17-21 courtesy JPL © D. Weld, D. Fox

24 2004 & 2009 © D. Weld, D. Fox

25 Europa Mission ~ 2018 © D. Weld, D. Fox

26 Speech Recognition © D. Weld, D. Fox

27 Limits of AI Today Today’s successful AI systems Commonsense Knowledge
operate in well-defined domains employ narrow, specialize knowledge Commonsense Knowledge needed in complex, open-ended worlds Your kitchen vs. GM factory floor understand unconstrained Natural Language © D. Weld, D. Fox

28 Role of Knowledge in Natural Language Understanding
WWW Information Extraction Speech Recognition “word spotting” feasible today continuous speech – rapid progress Translation / Understanding limited progress The spirit is willing but the flesh is weak. (English) The vodka is good but the meat is rotten. (Russian) automatic translation only really successful in very limited domains – eg weather reports as a tool for human editors to extensively revise © D. Weld, D. Fox

29 How the heck do we understand?
John gave Pete a book. John gave Pete a hard time. John gave Pete a black eye. John gave in. John gave up. John’s legs gave out beneath him. It is 300 miles, give or take 10. Language understanding depends heavily on knowledge of the domain of discourse. Consider Knowledge required just for the word “give” © D. Weld, D. Fox

30 How to Get Commonsense? CYC Project (Doug Lenat, Cycorp)
Encoding 1,000,000 commonsense facts about the world by hand Coverage still too spotty for use! (But see Digital Aristotle project) Machine Learning Alternatives? Machine learning – bootstrapping? Data mining the web? Reinforcement learning - © D. Weld, D. Fox

31 Recurrent Themes Representation vs. Implicit Logic vs. Probability
Neural Nets - McCulloch & Pitts 1943 Died out in 1960’s, revived in 1980’s Simplified model of real neurons, but still useful; parallelism Brooks “Intelligence without Representation” Logic vs. Probability In 1950’s, logic dominates (McCarthy, … attempts to extend logic “just a little” 1988 – Bayesian networks (Pearl) efficient computational framework Today’s hot topic: combining probability & FOL © D. Weld, D. Fox

32 473 Topics Agents & Environments Problem Spaces
Search & Constraint Satisfaction Knowledge Repr’n & Logical Reasoning Machine Learning Uncertainty: Repr’n & Reasoning Robotics © D. Weld, D. Fox

33 Logistics: Dieter Fox fox @ cs Julie Letchner letchner @ cs
Matt Hoffman cs Required Reading Russell & Norvig “AIMA2” Papers from WWW Grading: Homeworks and projects 50% Final % Midterm % Extra credit, participation % © D. Weld, D. Fox

34 For You To Do Get on class mailing list Read Ch 2 in text
Ch 1 is good, but optional HW1 forthcoming © D. Weld, D. Fox


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