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Fully Immersive CAVE virtual reality system
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Dover District School is a remote public school with a small student body in direct competition with a larger private primary school and public high school in the Huon Valley region. A solution is needed for Dover District School to gain a competitive edge and deliver high quality learning outcomes.
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Competitors Sacred Heart Primary Huonville High School
Sacred Heart Catholic School is a Catholic Co-Educational School (K-6) that has provided a quality and Christ-centred education for students in the Huon Valley Region for 70 years. Today, a dedicated and professional staff team carry on the spirit and traditions of our founders, The Sisters of Saint Joseph (Sacred Heart Catholic School Geeveston, 2017). Huonville High School is a public, co-educational school situated in the small town of Huonville, Tasmania, Australia. The school was founded in 1940 as the 'Huonville Area School', and was the only secondary school south of Hobart (Huonville High School, 2017).
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Virtual Reality is the solution
Jordan Nisbet 4 December 2016 Tim Stephens 6 May 2015 Evan Andrews 20 Nov 2012 The digital generation will respond positively to the familiarity of digital learning. Implementing a fully immersive virtual reality CAVE system will engage students and improve learning outcomes. A history lesson will become an active rather than a passive experience.
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Immersive CAVE VR System
Visbox Cube Head Mounted Display (HMD) Data Glove Rebecca Hills-Duty 2 March 2017 2016 2017 A data glove is an interactive device, resembling a glove worn on the hand, which facilitates tactile sensing and fine-motion control in robotics and virtual reality. Data gloves are one of several types of electromechanical devices used in haptics applications. Within a VR environment, a data glove can allow you to interact normally with objects -- turning doorknobs, for example -- and receive haptic feedback to replicate grasping a doorknob and feeling the object in your hand rather than just making a gesture in air. Haptic feedback is essential to immersiveness, which enables user engagement in virtual environments High resolution CAVE immersive virtual reality system with rear projection walls and a front projected floor. Includes: 4 active stereo 4k projectors ARTTRACKS system (4 high resolution cameras) Graphics workstation with NIVIDIA Quadro graphics Control console with software demos, apps and development libraries 5.1 surround system and speakers. Dual low-persistence Samsung AMOLED (Diamond PenTile subpixel matrix) display. Accelerometer, gyroscope, magnetometer sensors 6 DOF Constellation camera optical 360-degree IR LED tracking Microphone, integrated supra-aural 3D spatial audio headphones (removable) IPD (58-72 mm), lens-to-eye distance (adjustable with optional glasses spacer)
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Benefits of Virtual Reality
7 November 2016
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Funding 1 Local and commonwealth government grants.
Submission and pitch for extra funding from Department of Education. 2 3 Parents and Friends Association and local school community fundraising events.
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References Andrews, E 2012, Foxtel History, viewed 4 April 2017, Duty-Hills, R 2017, VR Focus, viewed 4 April 2017, Huonville High School wiki, 2017, wiki article, 8 February 2017, viewed 4 April 2017, La Vigne, F 2016, ‘Top 10 reasons to use virtual reality in the classroom’, blog, 7 November 2016, Frank’s World, viewed 3 April 2017, Nisbet, J 2016, ‘Do Post-Secondary Educators Know What to Expect In Gen Z Students? (4 Things You Should Consider When Teaching a Digital Generation)’, blog, 4 December 2016, Your Highest Standard, viewed 4 April 2017, Orange County VR, 2017, viewed 4 April 2017, Sacred Heart Catholic School Geeveston, 2017, Wordpress, viewed 4 April 2017, Stephens, T 2015, University of California Santa Cruz, viewed 4 April 2017, Tech Target, 2017, Tech Target Inc., viewed 4 April 2017, Tom’s Hardware, 2017, Purch Group Inc., viewed 4 April 2017, Visbox, 2017, VisCube™ C4-4K, Datasheet, Visbox Inc., viewed 4 April 2017,
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