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Daniel Stone Prof. Bruce H. Thomas

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1 Daniel Stone Prof. Bruce H. Thomas
Task Complexity in Designing Physical Interfaces in Spatial Augmented Reality Daniel Stone Prof. Bruce H. Thomas

2 Overview Problem Addressed Aim and Hypothesis Background Research
Spatial Augmented Reality Design in SAR Constraint Based Design Human Computer Interaction Modelling and Prototyping SAR Module Design Desktop Module Design User Study Taking the Research Further Acknowledgements Summary Questions

3 Problem Addressed Design of Physical User Interfaces Cost of Design
Automotive Aircraft TV Remote Cost of Design Physical Mock-ups/Models Material Costs Time of Design Iterations

4 Aim and Hypothesis Make Physical UI Layout Spatially Intuitive
Test the effectiveness of SAR on Design Challenges Provide Commercial Savings Hypothesis Users will complete the design task faster using SAR over Desktop

5 Spatial Augmented Reality
What is SAR How SAR Works Immersion and Perception Commercial Applications Appliance Design Automotive Spot Welding CAVE Systems

6 Design in SAR Why Design in SAR Existing Applications
Color Reproduction Architectural Design SoftAR Product Appearance Evaluation Adaptive Colour Marker

7 Constraint Based Design
Constraint vs Freeform Constraints Used Position (X,Y) Quantity (Rows and Columns) Padding Mapping Constraints to Input Controller Advantages of Constraint Based Approach

8 Human Computer Interaction
Investigated Design of UI Tools for Software Domain Different Input Technologies 6DOF Pointer Based Spatial User Interfaces Large Scale Modelling Tangible CAD Design in SAR SAR Does it Better

9 Modelling and Prototyping
Improving Prototyping through SAR Easily Model Real World Space Architectural Designs Automotive Assembly Floor Interactive Modelling Quimo Interaction

10 SAR Module Design OpenGL Drawing to Plane
Projection Plane Mapped to Top Physical Surface Constraint Based Drawing Only Manipulate Six Parameters Arduino Controller Input Through Six Potentiometers

11 Desktop Module Design Using Unity Game Engine Uses Sprite Textures
Input via Sliders Manipulation through Mouse Each Slider Maps to a Potentiometer

12 User Study Within Participants/Repeated Measures Design
IV: SAR vs Desktop DV: Time Taken Accuracy Preference 16 Participants 5 Trials on Each Platform

13 Taking the Research Further
Custom Hardware for Input Device More Complex Design Task Relationship between Platform Preference and Task Complexity Larger Sample Critique from Industry Designers

14 Acknowledgements Principal Supervisor SAR Programming Assistance
Prof Bruce H. Thomas SAR Programming Assistance Andrew Irlitti James Baumeister Tim Simon Michael Marner James Walsh Arduino Setup David Webb Ethics and User Study Queries James Baumeister And all of the Wearable Computing Lab!

15 Summary SAR makes for intuitive spatial design
Rapid Prototyping using SAR can reduce costs and time to market SAR can be better suited to design for some tasks over Desktop

16 Thank you for Listening
Questions?


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