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GAMIFICATION Engage learners like never before!

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Presentation on theme: "GAMIFICATION Engage learners like never before!"— Presentation transcript:

1 GAMIFICATION Engage learners like never before!

2 The end for language teaching as we know it ?
Luddites Early 19th century Disgruntled textile workers destroyed new electronic looms Technology actually lowered prices long-term Demand increased to unimagined levels

3 Hello! I am Vinny Civarelli
I am here because I love to travel, meet new people, compete in games, and to prepare my learners for the 21st-century. You can find me at:

4 Where do you fit? Flipped Schoology Blended Badges Gamification Novice
(1 year or less) Experimental (2-3 years) Expert (3-5 years)

5 How do you like your coffee?
Transition headline SAMR Model is designed to help educators infuse technology into teaching and learning. Popularized by Dr. Ruben Puertedura How do you like your coffee?

6 What is gamification anyway?
point scoring rules of play Quotations are commonly printed as a means of inspiration and to invoke philosophical thoughts from the reader. competition

7 What are the key elements?
Points, Leaderboards, & Rewards System Paced Learning with Checkpoints Unique Theme / Storyline “Easter Eggs” a.k.a. Content Extensions More student production and application

8 Current Status & Points of Improvement
Beta: (right now) Establish norms and procedures Identify best practices Implement point system and leaderboard Troubleshoot! Promote technological literacy Version 2.0: (relaunch next semester) Refine tasks Improve Processes Stream-line LMS Create content specific videos iGamify X (future aspirations) 1st- Person Immersed Videos Virtual Reality Digital Portfolio Community Involvement Work- Service

9

10 Any questions? vincent.civarelli@appo.k12.de.us
Thanks! Any questions? Please give some feedback! Answer the survey on Schoology or scan QR code Join the Schoology Group!


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