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CIS682 - Computer Animation
Rick Parent DL787 Maria Palazzi, Director ACCAD
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Animation Animating - Making something appear to
move that doesn’t move itself Procedural Animation is Emphasized Motion Control Techniques and Algorithms Briefly covered: Aesthetics Animation Production Digital Post-Processing
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Class 12 UG; 12 Grad Majors CPTR/INF, CS&E, Mech Eng, Ind. Eng., Psych
Math 5 or 6 Art Students
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Alumni Beth Hofer, M.S. - PDI Kevin Rogers , M.S. - PDI
Saty Ragavachara, M.S. - Imageworks Brad Winemiller, B.S. - Pixar Steve Anderson, M.S. - Electronic Arts Doug Roble, Ph.D. - Digital Domain Dave Haumann , Ph.D. - Pixar Ferdi Scheepers , Ph.D. - Pixar Jeff Light, ACCAD - ILM Rob Rosenblum, M.S. - PDI Nathan Loofbourrow, M.S. - PDI Steve May , Ph.D. - Pixar Tony Lupidi , ACCAD - ILM Chris Wedge , ACCAD - Blue Sky
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The Class In-Class Lectures Videos Project reports Grading Midterm
Final Project Class Participation
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Lectures High-Level Algorithms Forward/inverse kinematics
Physical simulation Flocking Particle Systems Lectures Background Perception Conventional Animation, History, Video Production Background Math Natural Phenomena Plants Water Clouds Fire Low-Level Control Interolation Speed control along a path path following The Human Form Reaching Walking Hair
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Videos Previous Animations from Class
Conventional Animation (e.g. Disney) Historic Computer Animation Recent Computer Animations
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Student Animation Project
Vignette Short action sequence Part of a story Use a procedural model Composition Camera control Lighting
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Project Groups Groups: 4-5, mix backgrounds
Design and present storyboard Give progress reports Present final project
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Student Presentations
Rough Storyboard Storyboard (revised) Detailed Storyboard and sample stills Sample stills and low-quality rendering of sequences Finished sequence (finals week)
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Storyboard A house on a grassy area A space ship flies in
It finally lands The ship destroys the house It flies away Fade out
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Class Software C or C++, and OpenGL AL and Renderman Houdini Maya
POV-Ray
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Hardware Facilities CIS Compute servers DL680 - PC with Premier ACCAD
workstations Premier
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Motion Specification and Control
Techniques: Aids to user Interpolation Path following Keyframing Languages Morphing Algorithms: Procedures Inverse kinematics Physics of rigid bodies Flexible bodies Particle systems Flocking Autonomous Behavior Figure animation Reaching, Walking Facial animation Clothes Hair Skin Natural phenomena Plants Water Clouds Fire
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Immediate Tasks Form into groups Start thinking of animation project
Consider software approach
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By Next Class Form groups 3-4 CIS students 1 art student
In Thursday class, there will be time to form into groups In next Tuesday’s class, anyone not in a group will be put into one
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