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Game Name (Change).

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Presentation on theme: "Game Name (Change)."— Presentation transcript:

1 Game Name (Change)

2 Brainstorming, Post-Apocalyptic Fantasy
Historical – Ancient Rome/Egypt Military Running Swimming/Diving Flying (pilot) Survival Tower Defence Horror Driving (race) Maze Medieval Stealth Vampire Hunting Pirate Western Alien Werewolf Parkour/Freerunning Learning Sci-Fi UFO Zombies Martial Arts Spy Cyberpunk Zombie Parkour Survival - Have to find/grow food to survive Score increases for time survived Multiple vertical levels WWII Stealth/Spy Sniper - Perform various tasks such as ambushes and assassinations Shipwrecked USA 1540 1540, Ship Crashes off the coast of Mesoamerica Have to survive tribesmen and gather enough recourses to build a ship Post-Apocalyptic Hunting Survival Hunt mutated animals for food to survive longer Mythical Greek Maze Navigate through maze Mythical creatures within the maze Wild Western Gold Hunt - Chase gold across the west Enemies trying to stop you Sci-Fi Spaceship defence - Control a crew of a ship Survive against waves of aliens/enemies 2D Train Shooter - Navigate through hijacked train to stop it

3 Game Spec Story Synopsis Playable Character Different Enemies
Character finds themselves in a world now populated by zombies. Character is able to explore buildings, they can travel across various floors, including the roof. They are able to jump from roof to roof. They are also able to enter underground areas, such as sewers. Playable Character Player can give their character a custom name. With basic player customisation – variants of gender/hair/facial hair/hat/top/trousers/shoes. Different Enemies Walking/Shambling zombies Running zombies Sprinting zombies Aim of the Game To survive as long as possible. Controls Move up/Climb up- W Jump- Spacebar Move left- A Move down/Climb down- S Move right- D Sprint- Hold Shift Aim- Mouse Attack- Left Mouse Button Pickups Health Items, Food/Drink Items, Melee Weapons, Ranged/Throwing Weapons Scoring, Lives, and Health A higher score is achieved by surviving longer and killing zombies. Character has a hunger meter, which depletes. The character has to gather food to refill this meter, when it’s depleted the character’s health bar begins to deplete. Character has a thirst meter, which depletes. The character has to gather drinks to refill this meter, when it’s depleted the character’s health bar begins to deplete. The character has a health bar, this is reduced when zombies attack them, they fall from a certain height or their food/drink meter has depleted. The health bar can be refilled by finding various items such as bandages. It also replenishes over time. The character has only one life.

4 Concept Art

5 Digital art

6 Research log Project: Let’s Design a Computer Game – Research into 2D Platform Games Date Sources of Information obtained Description of Information obtained Notes 07/10/2013 Wikipedia Donkey Kong Vertical Levels First game to add a jump feature Pitfall! Time Limit Numerous Obstacles/Hazards One ‘surface’ and one ‘tunnel’ Ninja Gaiden Can interact with various background objects to achieve ‘power-ups’ First console game to have story presented in cinematic cut scenes Castlevania Features a day/night cycle, which can change the location that NPCs Ice Climber Cooperative/Competitive modes Dig Dug Interactive Environment- able to dig


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