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University of Siegen and Fraunhofer FIT
Grounded Design: Exploring the Creation of IT Artefacts in Social Practice Volker Wulf University of Siegen and Fraunhofer FIT
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Table of Content Introduction Concept of Social Practice
Design Case Studies Comparing cases and building concepts ePortefolio Meta research Conclusion
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Introduction Designing (innovative) technical artefacts which interact with social practices (in work, leisure, life, …..) to reach societal ends Research is context-specific Specific social environment (practices, historical condition, …. Specific actors Specific technologies and infrastructure ……. Specific and „strange“ content of research Computer science: not dealing with context specific results Social science: not dealing with design and intervention Field of strong epistemologic divides The role of theory, concepts, the and transferability of insights
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Theories of Practice Sociological theories focusing on social practices Bourdieu (1977 and 1990) Giddens (1979 and 1984), Garfinkel (1967) and Latour (1993) Reckwitz (2002 and 2003): Line-out of an idealized theory of social practice Practice is understood to be a mainly routinized pattern of human action Historically grown Consisting of mental and physical aspects Grounded in background knowledge (know how, forms of understanding, state of emotion and motivational knowledge) Importance of artefacts and their use Examples of practices Specific manner to work, to cook, or to play soccer Practices are reproduced situatedly within specific contexts (Ubiquitous) Computing is a key driver
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Grounded Design: Overview over a Practice based Approach
Conducting a set of specific design case studies Documenting the insights gained in the individual case studies In a complex manner beyond (few) academic papers Building a ePortefolio out of a set of design case studies Comparing design case studies Buttom-up building of sensitizing concepts with design-relevancy Concepts being navigation devices Meta research: Research on deign research practices Towards self-reflectivity, IT support, and transferability of insights
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Design Case Studies: A Practice-based Research Approach
Empirical analysis of given social practices in a specific field of application (Participatory) Design of an innovative ICT artifact related to the findings of the empirical analysis Investigation into the appropriation of the ICT artifact over a longer period of time Prestudy IT Design Appropriation
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Firefighter in Burning Buildings: Research Methods
Eight years of engagement with Firebrigade of Paris Firefighters in Köln Volunteer firefighters in NRW Observationals studies, semistructured interviews, design-oriented workshops Prototyping and appropriation at the training centre of the „Institut der Feuerwehr NRW“
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Findings of Empirical Prestudies
Wayfinding is physically challenging collective activity Extreme conditions of interaction (smoke, heat, time pressure) Supported by physical aretfacts (fire hose, chalk) and body contact Building own spacial understanding and sharing with following troups Troups are rather autonomous inside but external coordination by a commander (outside the building) Communication via radio, one channel Disrupting and stressfull for the inside Awareness and disturbance by using just one channel
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Prototyping and Design Explorations
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Designs Concepts Landmarke: a device to help navigating in burning buildings Annotation of space in the building Shape of door stopper Builds a ZigBee network EmergencyMessenger: a communication device Structured communication with the outside commander Augmenting radio communication
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Appropriation in Practice
Landmarke provided more security in leaving the building and finding short cuts EmergencyMessenge saved considerable time in the communication with outside Replaced radio communication as standard media Unease of commanders Longer time to work in the burning building EmergencyMessenge added value to the network of Landmarkes
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Set of Design Case Studies
ePortefolio of Design Case Studies and Buttom-up Concept Building Cooperative Work Community Support Set of Design Case Studies Sustain- ability Aging Society
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Domains of Buttom-Up Concept Building
Prestudy IT Design Appropriation Prestudy: Striking elements of practice (e.g. Randall list) IT Design: Interface, Functionality, Architecture Appropriation: Dynamics of the interrelation of technical artefacts and practices Transiting the perspectives/phases
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Modes of Documentation: Different types of experiences
Prestudies: photos, semi-structured questionaire, field notes (anonymized, if possible), videos IT Design: running system versions, prototypes, scribbles, documantation of design workshops Appropriation: usage data, photos, videos, field notes, Publications Pre publication: different paper versions, reviews, discussions Presentation: Slight, Audio & Videos Post publication: annotation
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Navigation via Sensitizing Concepts
Buttom-Up abstractions Navigating design case studies rather than replacing the concrete data Application specific search tool Implementation in the interface
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Moving for project support to an ePotefolio of Design Case Studies
Transiting from a work environment to the (semi-) public presentation of selected results Storing the different materials and making them available in the team of researchers Paper versions towards publication Differentiated access rights Window for (semi-) public accessability of selected data Allowing to annotate the portefolio
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Meta-Research: Research on Design Research Practices
Ethnographies in current research projects Usage of ressources, empirical data, etc Cooperation and knowledge sharing (inner team, industry partners, user organizations) Abstractions and concept building Building the digital portefolio and its linkage to given research infrastructures Appropriation of the digital portefolio
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Conclusion Practice-orientation is an interesting framework for designing IT in the real world Exploring futures beyond interaction design and usability studies Practice-orientation requires long-term perspective Trustful cooperation with fields of application Facilitation of socio-technical processes Requires metastudies Reflecting upon the action research process Comparing given (partial) Design Case Studies Practice-orientation is a risky research framework Quality of design is evaluated in social practice Quality of an applied research community is / should be related to its impact in practice
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Acknowledgements: „Research in practice-based computing is always a team effort“
Deeply endebted to my research group which has developed over more than 20 years ….. Markus Rohde, Volkmar Pipek, Gunnar Stevens, Claudia Müller ….. and quite some more colleagues Core contributions by colleagues / friends visiting us …. helping us to reflect …… Dave Randall, Kjeld Schmidt, Mark Ackerman, Batya Friedman, Peter Brödner, ……
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