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Studio – Ideate & Assignment #2 Introduction to Human Computer Interaction & Design Hao-Hua Chu National Taiwan University March 8, *** Adapt teaching materials from the Stanford HCI course (with permission & many thanks to Prof. James Landay of Stanford) as well as Stanford D.School 9/22/2015
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Today Assignment #1 presentation (each team has 9 min)
Brainstorming (10 min) September 24, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation
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Today Assignment #1 presentation (each team has 9 min)
Brainstorming (10 min) September 24, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation
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Challenge: Redesign the ground experience at the local airport or train station
PoV: Married mother of 3, rushing through the airport only to wait hours at the gate, needs to entertain her playful children because annoying little brats (惱人的臭小子) only irritate already frustrated fellow passengers. Recall the married mother of 3 October 1, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation
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Brainstorming exercise
Brainstorm solutions to “Married mother of 3” with project team using sketch to visualize ideas based on HMWs in following slide brainstorm with the “Rules” You have 10 min! September 24, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation
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POV: Harried Mother at Airport How might we make the wait the most exciting part of the trip?
How might we change the general feeling towards kids at the airport? How we might provide accurate information about wait time at the airport… so you don’t need to wait at the gate? How might we might make the waiting time at the gate productive? How might we allow the kids to have more fun while shielding the passengers from frustrating noise? How might we make it so people think of kids as endearing instead of irritating? How might we reduce the stress for a mother trying to navigate the airport with young kids? October 1, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation
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one conversation at a time go for quantity speak in headline!
build on the ideas of others encourage wild ideas be visual stay on topic defer judgment “ This is one of the few times in a design process when we have rules laid out. It may seem counter- intuitive to have rules for a mind-blowing-free-for-all- idea-fest. But these rules are actually to help be your best as a brainstorming team.” October 1, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation
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