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A. Melendez-Calderon, L. Masia, R. Gassert, G. Sandini, E. Burdet

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Presentation on theme: "A. Melendez-Calderon, L. Masia, R. Gassert, G. Sandini, E. Burdet"— Presentation transcript:

1 Force field adaptation can be learned using vision in the absence of proprioceptive error
A. Melendez-Calderon, L. Masia, R. Gassert, G. Sandini, E. Burdet Motor Control Reading Group Michele Rotella August 30, 2013

2 Ideal vs. Constrained Movement
Ideal robotic trainer (6 DOF) Realistic movements BUT, complex, bulky, not portable Safety Reduced DOF trainer Cheaper, simpler, mobile BUT, lost information, different dynamics Will transfer to complex movement? Exo-UL3

3 Research Question! Can performance gains in a constrained environment transfer to an unconstrained (real movement) environment? If mechanical constraints limits arm movement, can vision replace proprioceptive information in learning new arm dynamics?

4 Integration of Sensory Modes
Used successfully by deafferented patients Type influences performance Necessary (or not) for force-field or dynamic learning Dynamics learned in muscle space Influences speed of learning Not necessary to learn object manipulation task Vision Proprioception Importance ?

5 Experiment: targeted reaches
Subjects 30, right-handed Device 2 DOF planar manipulandum General task Control cursor with handle position Perform point-to-point movements Successful reach to target in 0.6 ± 0.1 s Color feedback on speed Single (Exp. 1) or five (Exp. 2) movement directions Braccio di Ferro

6 Experiment Environments
Null force field (NF) No force, visual feedback of robot/hand position Viscous curl force field (VF) Velocity dependent force field, visual feedback Virtual null force field (vNF), vision ≠ proprioception Stiff haptic channel Measure lateral force  estimate movement (robot + arm dynamics) Visual feedback actual arm + lateral deviation Virtual viscous force field (vVF) Estimate velocity of arm  estimate viscous curl field Visual feedback actual arm + viscous curl field deviation

7 Real Environment

8 Virtual Environment World Frame Target Frame Real Virtual

9 Experimental Protocols
Exp. 1: Unidirectional force field learning Exp. 2: Multidirectional force field learning Fam. Learning Testing I Testing II Washout Post-washout uVG(10) Virtual, Constrained vNF (25) vVF (150) vVF(20), VF(5) Catch Trials, Learning Effect NF(5) After Effect NF(25) NF(20), uCG(10) Unconstrained NF (25) VF (150) NA VF(20), Fam. Learning Testing I Testing II Washout Post-washout mVG(5) vNF (10) vVF (30) vVF(20), VF(5) NF(5) NF(10) NF(20), mCG(5) NF (10) VF (30) NA VF(20),

10 Data Analysis & Expected Results
Performance metrics Feed-forward control: Aiming error at 150 ms Directional Error: Aiming error at 300 ms Between-group analysis Pearson’s correlation coefficient between mean trajectories T-tests between groups Hypothesis Over time, directional error decreases, catch trial error increases Similar trajectories for vVF and VF

11 Results: Unidirectional Learning
Similar Full Washout/ Baseline Gradually Straighten Opposite 6, rely only on visual feedback and no knowledge of pertrubation Similar Slower Large oscillations

12 Results: Unidirectional Learning (cont.)
Feedforward Component Curvature & Lateral Deviation Smaller for uVG *Subjects are not aware of the constraining channel

13 Results: Multidirectional Learning
Similar paths indicate learning of vVF * All paths highly correlated

14 Results: Multidirectional Learning (cont.)
* Per target, more time to learn single target than many target directions Difference in beginning (Incomplete learning) Smaller in virtual environment

15 Discussion Can learn new dynamics without proprioceptive error
Visual feedback shows arm dynamics Uni- vs. multidirectional task Unidirectional – no difference between uVG and UCG Multidirectional – different aftereffects, incomplete learning Transfer of learning in a virtual environ. to real movement But, some proprioception + force feedback from channel Maybe the CNS favored visual information over proprioception based on reliability

16 Applications Sport training Rehabilitation
Complex movements with simple (take-home) devices Rehabilitation Simple devices, safer, cheaper Stroke patients have impaired feed-forward control Create visual feedback that could correct lateral forces

17 Thoughts… Direct connection to our isometric studies!
We totally constrain movement Consider a visual perturbation We use simple dynamics that do not necessarily represent the arm How realistic do the virtual dynamics have to be for training? Actual arm dynamics? How much error in the arm model? Virtual dynamics of another system?

18 Thoughts… Why could subjects not tell when their arm was constrained?
How would results change if people could see their hand? How can we manipulate how much someone relies on a certain type of feedback? This has come up before! Why did the required reaching length change between uni- and multi-directional experiments?


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