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Archiving Videogame Development
Because good research needs good data Archiving Videogame Development 11 extensive interviews with videogame developers centered on record creation. Interviewees ranged from creative heads to sound design, with studios from indie outfits to AAA projects. How do we record the activity of making videogames -- and curate the digital materials? Megan Winget :: Walker Sampson :: School of Information :: UT Austin 6th International Digital Curation Conference 7 December - Minute Madness
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