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Published byDamian Todd Modified over 6 years ago
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MAGi Inc. presents... Austin Woodlin, Philip Peng, Art Young, Yash Kandoi
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BULLET HELL What problem(s) are you focused on?
Clone of popular side-scrolling shooter “Touhou” Controls? Difficulty? Bullet Designs and Databases? Optimizations? Smooth gameplay?
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Current Approaches Controls: Touch screen?
Bullets: Pre-made game patterns from data files? Timing: Music files to generate bullet patterns?
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Current Approach >>> Continued
Graphics: OpenGL/3D drawing? Game modes: Difficulty based on speed/number of bullets/number of lives? Customizability: Custom “shooter”?
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Alternative approaches?
Controls: Accelerometer? Bullets: Create own database of bullet patterns? Timing: Pre-selected music to match patterns? Graphics: Use sprites?
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Next Steps Basic menu Basic shooter image Basic shooter movement
Basic bullet patterns
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