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K-6 Workshop #1 Presented by: Trainer’s Name The SPARK Programs 1 1
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Housekeeping Restrooms Breaks, lunch, end time Cell phones Raffle
Play to your limit!
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Enjoy the process! Workshop Objectives
Participate in SPARK PE activities Learn instructional and management strategies Hands-on experience with the curricular materials Start using immediately what you learn today Enjoy the process! 3 3
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Icebreakers
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Icebreakers Name Game Workout Buddies
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Qualifier Good to go? Need modification? No way! YOU are the expert!
YOU know your kids and facilities So, use YOUR filter: Good to go? Need modification? No way! 6
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BASICS B A S I C oundaries and routines ctivity from the get-go
top and start signals nvolvement by all oncise instructional cues upervision
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Mission Statement SPARK is a research-based organization dedicated to
creating, implementing and evaluating programs that promote lifelong wellness. SDSU/Division of Sportime, LLC
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Students receiving SPARK improved:
SPARK Results Students receiving SPARK improved: MVPA to over 50% of class time Physical fitness scores Sport skills (throw, catch, kick) Scores on academic tests
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SPARK Results Enjoyment of Physical Education (PE)
Activity levels away from school Positive effects were lasting And -- Teachers improved quantity and quality of instruction
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Building a Foundation Introductory Unit – START HERE! Establishes
- Class environment - Behavioral expectations - Management & organization protocols Present lessons in order Repeat lessons if necessary ASAP’s not needed 11
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Building a Foundation Personal Space General Space
Introduction to Locomotor Skills Traffic Lights Back to Back Same and Different Mingle, Mingle 12
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ASAP I See, I See Snakes and Lizards Frogs Across the Pond 13
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Break Time! 14
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K-2 Manual Sample Yearly Plan 15
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SPARK Lesson Plans Teacher Friendly Minimum Prep Standards-Based
Field-Tested 16
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K-2 Lesson Format 1. ASAP 2. Instructional Activity 3. Wrap It Up
Easy as 1, 2, 3… 1. ASAP (5-7 minutes) 2. Instructional Activity (15-20 minutes) 3. Wrap It Up (3-5 minutes) 17
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Jumping & Jump Rope Individual Rope Jumping I
Jump the Circuit (Individual Tricks) Jump Rope Tag Team Traveling Long Rope Jumping I 18
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Games The Good Ship SPARK Catch and Chase Partner Toss & Tag 19
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Dance Crabbing Around - Rhythmic ASAP The Conga
Hawaiian Roller Coaster 20
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What questions do you have?
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SPARKfamily members can:
View video clips of SPARK activities Use interactive alignment and assessment tools Access hundreds of skill and task cards – English and Spanish And SPARKfamily provides: SPARKfit – New fitness & nutrition focused lessons, circuit training videos, goal setting tools, and more! Academic Integration section (G.Y.M. – Great Young Minds) 17
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Click the yellow button that asks: “Have a Registration Code?”
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Enter the Registration Code given & click “Continue”
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New Account Registration Fill in Requested Information
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Enter your email and registration code as your temporary password.
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FREE SPARK RESOURCES FOR YOU!
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Lesson Format ASAP (2-3 minutes) Focus on Fitness (10-15)
Spotlight on Skills (10-15) Cool-down/Closure (3-5)
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5 Components of Health Related Fitness
1 2 3 4 5 Cardiovascular Endurance Muscular Endurance Muscular Strength Flexibility Body Composition 32
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ASAP 4 Corners Meet Me in the Middle Offense / Defense 33
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Aerobic Games Aerobic Bowling Aerobic Golf 34
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Fitness Challenges Partner Mixed Fitness Front Page 35
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Fitness Challenges Partner Mixed Fitness Back Page 36
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Rock-Paper- Scissors Tag
Chasing & Fleeing Rock-Paper- Scissors Tag - Biggest Fan 37
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Break Time! 38
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Spotlight on Skills 39
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High Activity Skills Progression
Shadow Passing and Receiving Challenges Partner Step-Back Give and Go Keep Away 3-Catch Games and Variations 40
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5-Player Throw / Hit and Run
Softball 5-Player Throw / Hit and Run 41
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Dance 5, 6, 7, 8 California Strut Mambo #5 Irish Jig 42
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Instructional Strategies
Principle of 3’s Providing Choices Stopping and Starting “The object is…You do that by…” “When” before “What” 80 / 20 Rule 43
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Enjoy the process? How’d we do? participate in SPARK PE activities?
Did you… participate in SPARK PE activities? learn instructional and management strategies to help reach SPARK PE goals? have hands-on experience with the curricular materials? Enjoy the process? 44
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THANK YOU! You don’t stop playing because you grow old; you grow old because you stop playing! 45
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K-6 Physical Education Program
Joan Gillem 47
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