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January 11, 2017 Take out your bell-ringer from Monday, we will be going over it You need a highlighter and your binder
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Objectives You will take notes on archetypes, particularly the Hero’s Journey archetype in order to apply it to a previously read text and create a multi-media presentation demonstrating mastery of the concept and comprehension of the story
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Turn-In Your Winter Assignment
Turn your winter assignment rough draft and prompt analysis to the turn-in box If you’ve sent me your final draft electronically already, then you’ve earned a 100 to start with! Yay! Starting today, you lose 10 points everyday Wednesday=90 Thursday=80 Friday=70, etc. We will be working with this essay, so it is important that you complete it!
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Winter Assignment Next class period we will be completing a peer revision utilizing this essay; therefore, if you do not have it completed by then, all of your other grades will be effected
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Missing Semester Exam Estrella Edward Emiliano Jacob Garcia Ruben
Agustin Jacob Miranda Jorge M Grecia Anna Perla Brandon Jorge Z
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Missing Semester Exam Suhey Jaynee Griselda Jacqueline J Valeria
Jose M. Iveleth Ivan Jonathan Q. Juan S. Viviana
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Missing Semester Exam Jonathan Rebecca Ebony Andrea H. Maria O.
Ronaldo Destiny Andy Yizel Silem Roxana
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Revised STAAR Test If you haven’t heard yet, TEA has revised the STAAR Test There will NOT be any SARs However, there will be more multiple choice questions Let’s look at the breakdown!
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Archetypes What is a hero?
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Introduction
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Definition of archetype:
the original pattern or model from which all things of the same kind are copied or on which they are based; a model or first form; prototype. Example: Frankenstein , Dracula are both archetypes that have influenced subsequent horror stories – i.e. Freddy Krueger "archetype." Dictionary.com Unabridged (v 1.1). Random House, Inc. 23 Aug <Dictionary.com
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3 Different Practical Archetypes
Situation Archetype Character Archetype Symbolic Archetype
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Situation Archetypes The Quest The Journey The Task The Initiation
The Fall Death and Rebirth The Battle between Good & Evil
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The Quest Examples: The Lion King, Excalibur, Monty Python and the Quest for the Holy Grail. the search for someone or something (a talisman) which, when found and brought back, will restore fertility to a wasted land, the desolation of which is mirrored by a leader’s illness and disability. Note: “fertility” does not necessarily mean “reproduction” or “fruitfulness.” It can and often does mean prosperity, peace, harmony.
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The Journey Example: The Odyssey, The Canterbury Tales, The Aeneid, The Fellowship of the Rings, The Lord of the Flies The journey sends the hero in search for some truth or information necessary to restore fertility to the kingdom. a. The hero descends into a real or psychological hell b. He is forced to discover or face the blackest truths about himself (usually) c. He accepts responsibility for his faults and acknowledges his mistakes. d. He returns to the world of the living
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The Task Examples: Hercules, The Sword and the Stone, The Lord of the Rings Trilogy, Beowulf. To save the kingdom, to win the fair lady, to identify himself so that he may resume his rightful position, the hero must perform some nearly superhuman deed. This differs from the Quest in that in the Quest, the ultimate goal is to restore fertility; here the goal is to gain something (power, the girl, wealth, etc.)
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The Initiation Examples:
Huckleberry Finn, The Lion King, King Arthur, the Hobbits. The Harry Potter series. This usually takes the form of an initiation into adult life. The adolescent comes into his or her own maturity with new awareness and problems along with new hope for the community. This awakening is often the climax of the story. It does parallel the Ritual.
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The Fall Examples: Adam and Eve, Lancelot and Guinevere, Milton’s Paradise Lost, many detective/cops stories. This archetype describes a descent from a higher state of being to a lower state of being. The experience involves a defilement and/or a loss of innocence and bliss. The fall is often accompanied by an expulsion from a kind of paradise as penalty for disobedience and moral transgression.
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Death & Rebirth This is the most common of all situational archetypes. It is the parallel between the cycle of nature and the cycle of life. Thus, morning and springtime represent birth, youth, or rebirth; evening and winter suggest old age or death.
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The Battle Between Good & Evil
Obviously, the battle between two primal forces. Mankind shows eternal optimism in the continual portrayal of good triumphing over evil despite great odds. Examples: The forces of Sauron and those of Middle Earth in The Lord of the Rings, Satan vs. God in Milton’s Paradise Lost, any western movie or novel, most cartoons, The book of Revelation.
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Character Archetype The Hero The Initiates Mentors Father-Son Conflict
Loyal Retainers Devil Figure Creature of Nightmares Woman Figure
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The Initiates Example: Daniel from The Karate Kid. These are young heroes or heroines who, prior to their quest, must endure some training and ceremony. They are usually innocent and often wear white.
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The Mentor Examples: Obi-Wan Kenobe, Dumbledore These individuals serve as teachers or counselors to the initiates. Sometimes they work as role models and often serve as father or mother figure.
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Father – Son Conflict Example: Romeo & Lord Montague Tension often results from separation during childhood or from an external source when the individuals meet as men and where the mentor often has a higher place in the affections of the hero than the natural parent (1) (2)
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Loyal Retainers The loyal retainer is a character who aids the hero and fights for what he/she believes in; however, he/she can possibly be a nuisance to the main character as well because of his/her personality or unawareness of his/her actions against the people around them
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Devil Figure an evil incarnate who offers worldly goods, fame or knowledge. He or she will tempt, cheat, steal, lie and destroy anything they come in contact with
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Creature of Nightmares
is a type of monster usually summoned from the deepest, darkest part of the human psyche It comes to threaten the lives of the hero/herione
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Mother Figure a woman who is regarded as a source of nurture and support
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Symbolic Archetypes Colors Numbers Objects
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Colors Light vs. Darkness – Light usually suggests hope, renewal, OR intellectual illumination; darkness Implies the unknown, ignorance, or despair Black (darkness) – chaos, mystery, the unknown, before existence, death, the unconscious, evil Red – blood, sacrifice; violent passion, disorder, sunrise, birth, fire, emotion, wounds, death, sentiment, mother, Mars, the note C, anger, excitement, heat, physical stimulation Green – hope, growth, envy, Earth, fertility, sensation, vegetation, death, water, nature, sympathy, adaptability, growth, Jupiter and Venus, the note G, envy White (light) – purity, peace, innocence, goodness, Spirit, morality, creative force, the direction East, spiritual thought Orange – fire, pride, ambition, egoism, Venus, the note D Blue – clear sky, the day, the sea, height, depth, heaven, religious feeling, devotion, innocence, truth, spirituality, Jupiter, the note F, physical soothing and cooling Violet – water, nostalgia, memory, advanced spirituality, Neptune, the note B Gold – Majesty, sun, wealth, corn (life dependency), truth Silver – Moon, wealth
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Numbers Three – the Trinity (Father, Son, Holy Ghost); Mind, Body, Spirit, Birth, Life, Death Four – Mankind (four limbs), four elements, four seasons Six – devil, evil D. Seven – Divinity (3) + Mankind (4) = relationship between man and God, seven deadly sins, seven days of week, seven days to create the world, seven stages of civilization, seven colors of the rainbow, seven gifts of Holy Spirit.
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Objects Feathers – lightness, speed
Shadow – our dark side, evil, devil Masks – concealment Boats/Rafts – safe passage Bridge – change, transformation Right hand – rectitude, correctness Left hand – deviousness Feet – stability, freedom Skeleton – mortality Heart – love, emotions Hourglass – the passage of time
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Twelve Stages of the Hero’s Journey “The Hero Quest”
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Stage 1: Life in the ordinary world
Normal everyday existence. No conflict. Life as usual. Peaceful, calm, quiet, ordered.
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Stage 2: A “call” to adventure
A serious situation emerges that threatens life in the ordinary world. The hero is “summoned” or “called upon” to undertake a very important task or mission.
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Stage 3: Refusal of the call
The hero sees the task as overwhelming and feels inadequate or unable to fulfill the quest. Or the hero doesn’t want to undertake the task or quest. Or the hero doesn’t believe the quest is essential. Or someone refuses the call for him/her.
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Stage 4: Discovering a Mentor
Mentor = Guide The hero finds a mentor / “friend” who will guide, instruct, or lead him. The mentor typically convinces the hero that the task or mission is necessary.
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Stage 5: Passing the “threshold”
The hero leaves his world, his “home,” behind and embarks on a journey. This marks the beginning of the quest.
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Stage 6: Finding Allies and encountering enemies
Along the way, the hero discovers a band of allies who will help him along his quest. The hero also learns who his enemies are.
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Stage 7: Tests and challenges
Hero undergoes many tests and challenges. Each challenge brings him closer to his goal Each challenge makes him stronger, bolder, wiser, etc…
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Stage 8: Approaching the “innermost cave”
The hero must enter a place of darkness. Literally: a deep cave, underground, a very dark and scary place. Figuratively: emotional depression, sadness, melancholy. Hero learns something of extreme value during this stage.
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Stage 9: Seizing the sword
The hero finds the courage and nerve to face his “enemy” head on. The hero decides it’s “all or nothing.” The hero decides it’s time to act.
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Stage 10: The ultimate ordeal
The Hero undergoes his most challenging test. Usually face-to-face with his mortal enemy.
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Stage 11: Resurrection Literal or figurative
The hero dies and is miraculously brought back to life. The hero is thought to be dead, only to return again, surprising everyone. The hero is reborn into a higher state of being or consciousness.
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Stage 12: Returning with the elixir
An “elixir” is a potent potion that restores one to health. The hero brings back an “elixir” that restores his ordinary world. The “elixir” can be peace, calm, hope, order, a cure, an actual healing potion, etc…
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