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Trade-off Workout Goal: Design a video Game Console using Morphological boxes Method: Write its Business Model and estimate the value from commercializing.

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Presentation on theme: "Trade-off Workout Goal: Design a video Game Console using Morphological boxes Method: Write its Business Model and estimate the value from commercializing."— Presentation transcript:

1 Trade-off Workout Goal: Design a video Game Console using Morphological boxes Method: Write its Business Model and estimate the value from commercializing your innovation

2 Mismatch of Capabilities and Markets
In the Mad Catz case we saw that Consumer Value (what consumers are willing to pay us) and Production Cost are often only loosely correlated Intelligent Design, then, requires that we give more weight to expenditures in some of the product Components than others

3 Your Task Design a game console using Morphological Boxes
The next slide gives the features that your capabilities allow you to produce particular components (chosen from columns) with a given feature set (chosen from rows) Each adds some market value, and some production cost

4 Feature Choices Features Components Package Console Casing Electronics
Screen Connectivity Features Recycled Paper Cheap Plastic Basic NTSC TV Wired Colored plastic Hard Plastic +Vibration PAL/multi Infrared Cloth case Lexan +Motion Sensor 1024x768 Wi-Fi Hard Shell Brushed Metal +Television 1280x1024 +Internet Metal with Velvet cushion Two-tone Clamshell +Body Suit 1080i (i.e., 1920 × 1080 / 2 interlaced) +Other Consoles

5 Unit Profit Your marketing department has determined your customers’ valuation of features (their Willingness to Pay or W-to-P) Your production department knows the cost of these features You need to choose the combination of features that will yield the greatest profit

6 Volume In addition, your accounting department has determined how overall price influences (reduces) sales volume Volume (units) = ($700 – Sales Price)*10,000

7 Feature Costs and Potential Revenue
Following slide breaks a game console into its feature costs and potential revenue Represented as a Morphological Box Profit depends not just on unit profit, but volume of sales The more expensive the entire product, the lower the sales volume

8 Morphological Box The 5x5 box below gives For a particular feature
Cost of providing, and Willingness-to-pay (i.e., maximum price) For a particular feature Mix and match features for the most profitable console

9 To Present What is the feature set of your most profitable product?
What would you call this product? Is it high end, low end, or intermediate? Who are your competitors? What are substitute products for this one? How can you increase the volume of sales? (think of complements) Draw your Business Model with bubbles, arrows and boxes


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