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How to sell videogames Eugen Harton #DayZ
And not starve to death <3
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Who am I and how to contact me
Working on DayZ as Lead Producer Worked on mobile/facebook/PC/Console Started in Enterprise (Operations) 11 years, 7 titles and multiple platforms for almost every title published Linkedin/Twitter/ /Facebook
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I have a game, what now?
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Disclaimers! This talk is based on my experience, delivering titles on multiple platforms. Always question your and my perception of the topic. Don`t be afraid to think for yourself. Do your research. Read, talk to people, network. There is no recipe for success, lot can change in short time
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When do I start ? Before you start making game preferably
Think ahead, platforms might change the amount of work considerably. Look for opportunities in new platforms
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So what should I think about?
Target audience Target platforms Monetization model Development model Sustainability Upfront/Operation cost Future
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Let`s ask the audience Who is working on a game now?
Alone or in a group? Who is your target audience? What platform? How do you want to monetize?
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Target audience Define the basics Themes Age Crossover Gender
Region/Global
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Monetization Digital vs retail Free to play Pay to play Freemium
Subscription Trading Not all platforms support all models
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Development/Sale models
Before release Crowdfunding (equity) Investment / Publisher Release Early Access Gold Post-Release Platform conversions Content/Microtransactions
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Platforms? Single HW platform can have multiple sale platforms
Dedicated HW platforms (Consoles, Accessories) PC / VR Mobile Web
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What are the differences?
Revenue split Reach (DAU) Approval process Technical requirements Services Upfront cost Patching Process Tax handling Payment details Marketing tools
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What platforms are there? (PC)
Web based / Client based Examples Windows Store, Steam, Good Old Games, Amazon, Green Man Gaming, Gamersgate, Desura, Indiecity, Facebook, regional social sites etc. Large fragmentation of users / Large variation in HW
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What platforms are there? (Mobile)
Dedicated stores Examples Amazon, AppStore, Google Play Store, Provider Stores Large fragmentation of users, Large variation in HW
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What platforms are there? (HW)
Dedicated stores to single HW Examples Xbox 360, Xbox One, PS3, PS4, Nintendo Switch, Nintendo 3DS, etc. No fragmentation of users / No variation in HW (at least for now)
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What platforms are there? (Own)
Sell directly (Offer a demo) Buy a domain , proper webhosting, mailing list provider Don`t handle payments directly Use dedicated companies (BMTMicro, Plimus etc.)
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Revenue Split Yeah platforms have a cost Varied
30/70 (industry standard) Can vary quite a bit Shared add revenue Payment model (monthly, quarterly etc.)
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Reach Time your release properly Very large variations in userbase
Different discovery models Different visibility options Different marketing opportnuties
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Approval Process Direct approval Might involve quality testing
Famous TRC (dedicated HW platforms) Community based approval Steam Greenlight
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Technical Requirements
Technology restrictions Cant use certain redistributables Force engine use Possibility of BlackBox And more
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Services available Tools for publishing Tools for matchmaking
Player chat Community tools Distribution Framework Stats
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Upfront costs Some platforms require a payment before publishing
They may also require payment for deploying a patch Be aware of all costs associated with the platform
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Platform support Be aware that some actions you need to go through take a lot of time. Publishing, changing prices, sales, making sure your plans go through start talking about them early.
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How can I even choose? Do your research, watch for changes, try to target as many platforms as possible without going thin. Not all platforms are available for a starting developer Every game is specific and can succeed or fail based on platform
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Success stories We increased revenue with a F2P title by a large margin, just through changing platforms. We created our own portal and shuffled users to it via carrot on a stick to get rid of 30/70 revenue split.
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And more! Developer post-mortems are a good way to look into these. Minecraft, Factorio, Stardew Valley. All of them chose a different platform, and approach. Made a fit.
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Q&A + please rate my presentation (send me a message)
Q&A + please rate my presentation (send me a message)! Feedback is important.
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