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Computer science & HB 5 Stem Endorsement
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Stem endorsement options: pure CS (Stem option 2)
Algebra II, Chemistry, and Physics AND: A sequence of 4 Computer Science classes from below: Fundamentals of CS Computer Science I (PreAP) Computer Science II/AP Computer Science Computer Science III Game Programming & Design Computer Science Principles (AP) Independent Study of Tech. Applications
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Stem endorsement options: blended (stem option 5)
Algebra II, Chemistry, and Physics AND: A coherent sequence of 3 additional credits in STEM endorsements CTE classes Computer Science classes Additional Math classes Additional Science classes
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Computer science as LOTE credit
Students can use a sequence of two of the following courses as their foreign language credit: Computer Science I PreAP Computer Science II (note: AP Comp Sci does NOT qualify) Computer Science III The courses below do NOT qualify for LOTE credit: Fundamentals of CS AP Comp Sci CS Principles Game Programming & Design
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Computer Science courses
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Fundamentals of Computer Science
Introductory course Geared towards: students in Algebra I or on-level Geometry Focus areas of curriculum: Computer history, hardware, and software Internet usage/Digital Citizenship HTML website design Basics of programming through block based and text based languages Interested more in HTML and design aspects of websites? Check out the Arts & AV Pathway!
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Fundamentals of CS, Cont.
HTML Menu bar developed by a student Students using a controller that they designed and built to play Minecraft Aftermath of the Hardware unit
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Computer science I Pre-AP
Introductory course Geared towards: students in Pre-AP Geometry or higher Focus areas of curriculum: History, Hardware/Software Block-based programming through Scratch Text-based programming through Jeroo and Java Control Structures and key programming concepts as built through progression of Scratch, Jeroo, and Java
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Computer science I Pre-AP, cont.
Student code samples
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Computer Science II AP Computer Science
Geared towards: students who have completed Pre-AP Geometry or higher and/or Computer Science I Pre-AP Focus areas of curriculum: Advanced Placement topics such as Object-Oriented Program Design Program Implementation and Analysis Standard Data Structures Standard Algorithms Computing in Context Programming language is Java
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Advanced placement is strictly java
// Java0401.java // This program demonstrates one-way selection with <if>. // Run the program twice. First with Sales equals to 300,000 // and a second time with Sales equals 500,000. public class Java0401 { public static void main (String args[]) { System.out.println("\nJAVA0401.JAVA\n"); double sales = ; double bonus = ; if (sales >= ) bonus += 500.0; System.out.println("Yearly bonus: " + bonus); System.out.println(); }
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Ap information http://www.collegeboard.com
Prepare to Succeed in College AP courses can help you acquire the skills and habits you'll need to be successful in college. You'll improve your writing skills, sharpen your problem-solving abilities, and develop time management skills, discipline, and study habits. Earn College Credit and Placement More than 90 percent of four-year colleges in the United States and colleges in more than 60 other countries give students credit, advanced placement or both on the basis of AP Exam scores. By entering college with AP credits, you'll have the time to move into upper level courses, pursue a double-major or study abroad.
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Computer science III Geared towards: students who have completed Computer Science II AP Focus areas of curriculum: Continuation of CS AP topics, plus Stacks, queues, linked lists, binary trees, heaps, maps, sets Hashing Algorithm analysis and Big-O Individual projects
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Game Programming & Design
Upper level, project based course Geared towards students who: taken 2 years of Computer Science (preferably taken APCS/CS2) Works well independently Focus areas of curriculum: History and theory of game design Elements of successful games Programming games Marketing games
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