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Interface Design Human Factors.

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Presentation on theme: "Interface Design Human Factors."— Presentation transcript:

1 Interface Design Human Factors

2 Overview Interfaces of physical objects Human Factors
User-centered Design Object Language All contribute to ID concepts

3 General Ideas Making things easy (safe) to use
User error is impossible, or at least difficult Object language: the “messages” designed into things An important aspect is affordances

4 Affordances Physical design features that afford some action—pushing, pressing, hooking the hand under, etc. Also shaping things so that only fit correctly Class: examples?

5 Affordances/Object Language
Environments: sidewalks, curbs, doorways Soap dispensers in bathrooms Door handles Buttons, knobs, sliders—appliance controls Remote controls

6 Psychology & Human Factors
People construct models of how things work Models may not match reality Examples: Chilly room, long traffic light Good design should reduce superstition

7 Psychology (Mapping) Mapping: if it isn’t obvious, users construct their own Spatial (placement of controls) Temporal (response follows an action) Conceptual (the big picture)

8 Helping Users Know What to Do
Controls for different functions look different Push/Pull doors, range controls Norman’s nuclear tapper handles Switches that do different things should tell what they do

9 Visibility & Feedback Make important parts & information visible
Progress bar for computer operation Audio feedback—if it makes sense to user

10 Task Structure Organizing required decisions Think of menu systems
Wide and shallow: Baskin-Robbins Narrow(er) and deep(er): Subway Ideal: limit number of choices at each stage unfortunately, this doesn’t fit most tasks

11 General Conclusions Acknowledge user’s view of the world and the task at hand Make controls look like they do what they do Group related functions Make separate controls distinct

12 General Concusions Give visual cues about how things work
Give visual feedback that they are working Use mappings from the user’s world Avoid relying on written directions when possible

13 Caveat Some tasks don’t have natural mappings
They have cultural conventions (such as traffic signals) Don’t violate these!


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