Download presentation
Presentation is loading. Please wait.
1
Game Design (spilldesign Våren 2018)
#4 Game Design (spilldesign Våren 2018)
2
Recap The Game Designer High-Concept
Concept constraints and considerations
3
Concept Constraints and Considerations cont...
4
Concept type New concept Follow-up concept Add-on concept
Remake concept ”Single” idea ”Multiple” idea
5
New Concept High risk Hard to estimate Costly Creative
6
Follow-up Concept Low risk Manage expectations Uninspiring
7
Add-on Concept Prolong product life Cheap(ish) Low tech risk
8
Remake Concept Risky from market perspective Low design risk
9
”Single idea” concept Very high risk Hard to estimate
10
”Multiple idea” concept
Moderate risk Hard to estimate Costly
11
Platform Considerations
Display Sound Storage and memory CPU & GPU Power Controls & Interface Network capabilities
12
Display Considerations
Standard Definition (SD) – 640x480 High Definition (HD) – 1280x720+ Aspect ration 4:3, 16:9, 16:10 etc. PC resolutions – 1920x1200+ Portable devices resolutions Contrast & Brightness Color reproduction
13
Sound Considerations Stereo Surround sound Headphones Portable systems
14
Storage and Memory Hard Drive space Internal memory Install space
Cache space Save games Internal memory PC Console Portable
15
Power Considerations CPU(s) GPU Memory Sound
16
Controls and Interface Considerations
Joypad Keyboard & Mouse Touch screen Custom devices Control conventions Interface conventions
17
Network Considerations
Server Client User Hardware
18
Technology Considerations
External technology Internal technology Tools Editors
19
Market Consideartions
Target audience Past products Present products Future products Release window
20
Production Considerations
Time Human Resources Talent External talent
21
Classroom exercise: Write High Concept for an existing game Must be:
Recent High-profile Document in english
22
Early Concept Phase Guidelines
23
Challenge Constraints
24
Challenge Ideas
25
The Concept makes or breakes the game
26
Concept mistakes can cost millions downstream
27
Most ideas never make it into concepts
28
Most concepts never make it into design and implementation
29
One clever idea does not make a great game (usually)
30
Ideas are cheap – production is costly
31
Avoid design by consensus
32
Do not fall in love with your ideas
33
Know games
34
Know the gamer
35
If you truly believe in an idea – be prepared to fight for it
36
Re-iterate concept until good
37
The Concept
38
Concept document(s) Comprehensive Complements high concept document
Story Setting Game component breakdown Interface & controls Multi-player gameplay Single-player gameplay Characters AI Etc.
40
Competetive analysis document
Provides overview of competing products Research on Current products Upcoming products Brief text per product Positives Negatives
41
Risk assessment documents
List of risks specific to the concept Should include Chance of risk Effect of risk Resolution of risk
42
The ”Pitch” document Sales document External use Based on high concept
Time and cost
44
How to come up with a good game concept?
45
Fundamentals:
46
”Something you would like to make”
47
”Something you would like to play”
48
”Something you truly believe others would like to play”
49
Why do people play games?
50
”People like a challenge”
51
”Provide a sense of achievement”
52
”Provide a sense of mastery”
53
”Opportunity to socialize and belong to a community”
54
”Provide an emotional experience”
55
”Provide for exploration and discovery”
56
”Facination, inspiration, fantasy”
57
”Give the player an interactive experience”
58
”Escapism”
59
What do the players expect?
60
Consistency
61
Direction
62
Immersion
63
Incremental challenge
64
Repetition
65
Fair chance
66
Conformity
67
Conclusion
68
Tutored
69
What the players don’t want...
70
Getting hopelessly stuck
71
Inconsistent difficulty
72
Unfair opponents
73
Repetetiveness
74
Bugs
75
Mandatory exercise #1
76
3 parts High Concept Competetive analysis Risk assessment
77
Student formed groups (3-4 students per group) – ask me before making smaller or bigger groups!
Delivery as 3 separate documents (.pdf format) In english! Deliver by: March 12th! ( documents to me – – topic should include ”oblig”)
78
High Concept A game of your own idea – quality of idea not important
Size of the game idea should be a typical ”tripple A” game (i.e. Something you would buy in shop at full price) The purpose is to communicate the concept/idea as clearly and precisley as possible!
79
Keep in mind that the target audience are not gamers
Try to make the document as easy to read as possible Focus on overall idea – not the details. Use previous lectures as guideline! Use common sense – think about what you are trying to do! Reiterate your document!
80
Competetive analysis Focus on relevant games Do your research!
No need to write a lot about each game – keep it brief. Purpose is to communicate that you have an overview and insigth into the game genre (of your game concept).
81
Risk assessment Focus on what you believe are specific risks to your game. Write down the risk, what would happen if the risk occurs, and what one should do if so happens. There are no definite answers here – use your head and think things through!
82
READ THE EXERCISE TEXT!
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.