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Vectors and Two Dimensional motion
Chapter 3 Vectors and Two Dimensional motion
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Vectors and their Properties
Vector Quantity: Has both magnitude and direction (e.g. velocity) Scalar Quantity: Has magnitude (e.g. speed)
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Vectors and their Properties
Adding Vectors They must have the same units Vectors can be added geometrically or algebraically
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Vectors and their Properties
Geometric addition Head to tail
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Vectors and their Properties
Geometric addition Head to tail
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Vectors and their Properties
Geometric addition
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The magnitude of a resultant vector can be calculated from its components by using the Pythagorean Theorem The angle of a resultant vector can be calculated from its components by using the trigonometric function, inverse tangent
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A vector can be resolved into components by using the base angle and the trigonometric functions (sine, cosine)
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Motion in two dimensions
Projectiles After some sort of initial input, to get them moving, they are only acted upon by gravity What would be another way of describing them?
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Motion in two dimensions
Projectiles
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Motion in two dimensions
Projectiles
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Motion in two dimensions
Projectiles In order to perform calculations of projectiles, resolve the vector into x and y dimension components. Acceleration only takes place in the vertical, y-dimension Use the y-dimension to calculate the time to the high point. Use that time to calculate other things, e.g. time of flight, max height (y) and displacement (x)
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Motion in two dimensions
Projectiles After some sort of initial input, to get them moving, they are only acted upon by gravity What would be another way of describing them?
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