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Hand Pointer Gestures and Speech

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Presentation on theme: "Hand Pointer Gestures and Speech"— Presentation transcript:

1 Hand Pointer Gestures and Speech
Rob Relyea | Program Manager, Kinect Team Mark Schwesinger | Program Manager, Kinect Team

2 Rob Relyea | @rrelyea Principal Program Manager, Microsoft
Member of Kinect for Windows and Xbox Teams Currently focused on Hand Pointer Gestures Deep on WPF/XAML Formerly worked as Program Manager and Architect on WPF and XAML teams

3 Mark Schwesinger Sr. Program Manager, Microsoft
Works on Interactions with NUI Delivered Kinect Gesture expereinces in Xbox360, Xbox One, and K4W Previous experience with a variety of Shell/App User experience teams

4 Module Overview Hand Pointer Gestures Speech Interaction Model
Programming Model Demos Speech Enabling Speech Demo

5 Hand Pointer Gestures

6 Hand pointer gestures Engagement Targeting Press Panning/Zoom Available to desktop or store apps as an Opt-In input mechanism with Kinect for Windows 2.0

7 Controls Basics – XAML UserViewer | Engagement | Targeting | Press

8 Demo Building ControlsBasics-XAML from Scratch
File New Project > Grid App Add Reference to Microsoft.Kinect.Xaml.Controls Enable Microphone + Camera capabilities for app Add KinectRegion as container for rootFrame in App.xaml.cs Run it!

9 Adding Hand Cursor Support
Window Grid Window KinectRegion Kinect UserViewer Frame KinectRegion kinectRegion = new KinectRegion(); Grid grid = new Grid(); KinectUserViewer userViewer = new KinectUserViewer() { Height = 100, Width = 121, HorizontalAlignment = HorizontalAlignment.Center, VerticalAlignment = VerticalAlignment.Top, }; grid.Children.Add(kinectRegion); grid.Children.Add(userViewer); kinectRegion.Content = rootFrame; // Place the frame in the current Window Window.Current.Content = grid; Frame Page Page

10 “Engagement” for hand cursor
System Engagement Manual Engagement Hands over head In certain location of room Etc… KinectRegion.SetOnePersonSystemEngagement() KinectRegion.SetTwoPersonSystemEngagement() KinectRegion.SetOnePersonManualEngagement(…) KinectRegion.SetTwoPersonManualEngagement(…)

11 PHiZ (Physical Interaction Zone) & KinectPointerPoint

12 PHIZ – Physical Interaction Zone
X / Y - For Cursor Rendering KinectPointerPoint->Position->X Between 0.0 and 1.0 KinectPointerPoint->Position->Y X / Y – Allows offscreen info KinectPointerPoint->Properties->UnclampedPosition->X KinectPointerPoint->Properties->UnclampedPosition->Y Z KinectPointerPoint->Properties->HandReachExtent (raw) KinectPointerPoint->Properties->PressExtent (affected by user/UI) Correlating PointerPoint to NUI Data KinectPointerPoint->Properties->BodyTrackingId KinectPointerPoint->Properties->HandType KinectPointerPoint->Properties->BodyTimeCounter

13 Press Adapting to smaller visual sizes: Recommended Minimum Size:
208 x 208 (in 1080p resolution) Press attraction towards center Larger buttons will just attract away from the edge Adapting to smaller visual sizes: Make large-size hit testable Set KinectRegion.KinectPressInset (Thickness) to non-visible part of button Attraction region is smaller

14 Cursors

15 Demo Controls Basics – XAML
Scroll Zoom

16 Interacting with Controls (in Preview release)
UI Frameworks XAML (Store) WPF DirectX (Store) ControlsBasics-WPF ControlsBasics-XAML ControlsBasics-DX App (host KinectRegion, etc…) Microsoft.Kinect.Wpf.Controls Microsoft.Kinect.Xaml.Controls Controls Layer – Cursor rendering, Hit Test, Route PointerPoint via InputPointerManager Microsoft.Kinect.Toolkit.Input InputPointerManager, PressableModel, ManipulatableModel Microsoft.Kinect WindowsPreview.Kinect KinectCoreWindow.PointerMoved, KinectPointerPoint, KinectGestureRecognizer

17 Interacting with Content
Navigating a camera through a 3d space Rotating a 3d object “Scrubbing” a video

18 HandPointerJoystick Demo

19 Speech

20 Speech Xbox One w/ Kinect Windows 8.0 or 8.1 w/ Kinect
Engagement for Global Commands Engagement for App Commands “In Experience” Commands App- defined grammar Xbox One w/ Kinect “Xbox” “Xbox Select” App- defined grammar Windows 8.0 or 8.1 w/ Kinect “Kinect” or … N/A Available to desktop apps (ONLY) as an Opt-In input mechanism with Kinect for Windows 2.0

21 Speech Basics

22 Media Demo

23 Development and Runtime Requirements
Development Requirements Runtime Requirements Kinect SDK Speech Platform SDK v11 (x86) Speech Platform SDK v11 (x64) Plus all Runtime Requirements Kinect Runtime Speech Platform Runtime v11 (x86) Speech Platform Runtime v11 (x64) K4W Language Models

24 Module Summary Hand Pointer Gestures Speech Interaction Model
Programming Model Speech Enabling Speech

25 Kinect Resources General Info & Blog -> http://kinectforwindows.com
Purchase Sensor -> v2 Preview SDK -> Developer Forums -> @rrelyea Hackathon Events Dallas (July 18) -> Redmond (July 26) -> Waterloo (August 8) ->

26 Q&A

27


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