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INFO 344 Web Tools And Development
CK Wang University of Washington Spring 2014
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Server Architecture @ Kooapps
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Kooapps A really long journey…
If any of you wanna start your own company, we can chat : )
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Product Services & Storage for our games Services Storage
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Product Services Leaderboard Flights (a/b testing) Push Notification
Social (gifts/etc) User/Save files Logs & Metrics Game Logic Storage Additional content (more levels, more puzzles) Binary limit (10mb in early days, now 100mb) Facebook share images (attachment => more permissions)
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Information Architecture
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Information Architecture on AWS
Very Simple! Game Content S3 Leaderboards, Game Config, A/B Testing, Social, User Data, Logs & Metrics RDS Front-End EC2 Front-End EC2 Games & Apps Red = Storage Blue = Compute Yellow = Load Balancer Green = Data flow
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Mobile Apps/Games Most mobile apps/games have more simple back-end requirements so you have services like
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Key Decision All compute nodes run all services for all games (generalized nodes) Easier to scale Better load balancing Tier 1/Tier 2 RDS I actually have 2 RDS services Tier 1 (user data) Tier 2 (logs/metrics) => more data, less stable Dashboard calculates every 3 hours No worker role. Basically just web role forks out thread to do work every 3 hours.
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Dashboard Stats aren’t exactly right. Pirates!
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Continuous Integration
Fail GitHub CircleCI Test Container (EC2) Dev Pass Kooapps production servers (EC2)
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Questions?
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