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1-Way Random Effects Model

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Presentation on theme: "1-Way Random Effects Model"— Presentation transcript:

1 1-Way Random Effects Model
2016/2017 NBA Points Per Game by Player

2 Population Description
NBA Players playing at least 4.8 minutes (10% of game time) for at least 20 games in 2016/2017 Regular Season (390 players) Response: Points per 36 minutes (36*Points/Minutes) For each player, obtain “population” mean across all games playing 4.8 minutes or more Population mean across players: Simple mean of players’ means Player effect: Difference between player mean and population mean Random Error: Difference Between Player individual game Between player variance: Variance of Player effects Error (Residual) Variance: Average of Players’ Variance of Random Errors

3 Population Parameters / Statistical Model
Among the 390 Players, average of player mean is m = 14.43 The variance of the player effects is sa2 = 22.63 The variance of the random errors is se2 = 54.18 Note that for this example, the distributions of the player means {mi} and effects {ai} are skewed, while the within player random errors {eij} appear to be more “mound-shaped (see next slide)

4

5 Sampling Procedure Select the number of random samples to take: 10000
Select the number of players (treatments) to be sampled in a given random sample: r = 10 Select the number of games (replicates) to be sampled for a given player in a given random sample: n=5 For each sample, obtain and save the sample means and variances for each player and the Among player Mean Square (other quantities will be obtained after obtaining all samples)

6 Computations Based on Saved Results (r=10, n=5)


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